About DeepVoice Pro - Text To Voice
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DeepVoice Pro - Text To Voice
Quota: 150,000 characters per month of voice over and narration. 150,000 characters translates to 50 pages of 12-point text in Calibri. This quota is issued on the 1st of every month. Process up to 5x characters at a time now.
No sign-up, No API Keys, no recurring payments, no subscription fees, no additional costs, just one-click easy to use inferences on our voice model.
About
DeepVoice is an LAM (Large Audio Model) of networks and libraries that are capable of life-like voice generation through text using AI and deep learning made for Unity.
Features
Text to Voice Converter: The main function of the asset is to provide you with ready for production voices. Simply enter the text to be voiced out and click on generate.
Narration / Dialogues / Voice over / Dubbing
Pauses
Emotions
Note: The dialogue tag (he said confused, he shouted angrily) has been cut out using the audio trimmer within the asset.
Models
The DeepVoice_Instruct model supports Afrikaans, Arabic, Armenian, Azerbaijani, Belarusian, Bosnian, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, Galician, German, Greek, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Kannada, Kazakh, Korean, Latvian, Lithuanian, Macedonian, Malay, Marathi, Maori, Nepali, Norwegian, Persian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swahili, Swedish, Tagalog, Tamil, Thai, Turkish, Ukrainian, Urdu, Vietnamese, and Welsh.
The DeepVoice_Multi model supports different languages such as English, Japanese, German, Hindi, French, Korean, Portuguese, Italian, Spanish, Indonesian, Dutch, Turkish, Filipino, Polish, Swedish, Bulgarian, Romanian, Arabic, Czech, Greek, Finnish, Croatian, Malay, Slovak, Danish, Tamil, Ukrainian.
Voice Modulation controls: These controls allow users to adjust parameters such as speech clarity and variability in voices, as well as add emotions through text prompting. By manipulating these parameters, users can customize the generated speech to better suit their needs and preferences.
Preview waveform: Play sound clips right inside the editor without going into the play mode. Scrub the play head to play any part of the clip. Timestamps and simple graphic of the waveform is shown for better clarity inside the editor.
Trim audio: A user friendly GUI in the Editor to trim the ends of an audio clip if in case a part of the clip is not required or is empty.
Combine clips: Multiple audio clips can be combined into one using an intuitive user friendly feature in the editor. Simply select clips, rearrange their order with ease and merge them into one.
Equalize tracks: Mastering audio clips involves equalization of clips which can easily be done within the editor itself. Simply select the clip, adjust gain, pitch and frequency band sliders. A 6 band equalization is offered in the editor.
Editor Script: The Editor Script displays all the options neatly in one panel. The editor has an in-built preview audio player. Simple design for trimming, combining and equalizing or mastering audio tracks.
Keeping it all in the editor: Keeping all assets in one workspace inside the Editor and having to switch to fewer services can have several benefits, such as:
- Improved Efficiency: When all assets are located in one workspace, it becomes easier to access and manage them. Users do not have to spend time switching between different services or applications, which can be time-consuming and lead to a loss of productivity.
- Streamlined Workflow: Having all assets in one workspace can help create a more streamlined workflow. This is because users can easily move between different assets, such as code files, images, and documents, without having to navigate between different services. This can help to speed up the development process and make it more efficient.
- Reduced Complexity: Using fewer services can help to reduce the complexity of the development process.
In the pack, you will find a demo scene and an editor window which help you to access the TTS models. There are other useful audio settings like trimming, combining and mastering the audio track that can be accessed through the DeepVoice Editor Window.
Dependencies
This tool requires the Editor Coroutines package from the package manager and an active internet connection. Some voices are powered through third-party speech synthesis providers to deliver higher quality generation, and available voices may change as underlying models are updated.
Limitations
Since this tool is still under development, there are a few limitations:
- Process up to 2500 character at a single time.
- Audio generation time is ~8-15 seconds per clip. This may increase with an increased number of tokens and user base.
- Character count per month is limited to 150000.
Quota: 150,000 characters per month of voice over and narration. 150,000 characters translates to 50 pages of 12-point text in Calibri. This quota is issued on the 1st of every month. Process up to 5x characters at a time now.
No sign-up, No API Keys, no recurring payments, no subscription fees, no additional costs, just one-click easy to use inferences on our voice model.
About
DeepVoice is an LAM (Large Audio Model) of networks and libraries that are capable of life-like voice generation through text using AI and deep learning made for Unity.
Features
Text to Voice Converter: The main function of the asset is to provide you with ready for production voices. Simply enter the text to be voiced out and click on generate.
Narration / Dialogues / Voice over / Dubbing
Pauses
Emotions
Note: The dialogue tag (he said confused, he shouted angrily) has been cut out using the audio trimmer within the asset.
Models
The DeepVoice_Instruct model supports Afrikaans, Arabic, Armenian, Azerbaijani, Belarusian, Bosnian, Bulgarian, Catalan, Chinese, Croatian, Czech, Danish, Dutch, English, Estonian, Finnish, French, Galician, German, Greek, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Kannada, Kazakh, Korean, Latvian, Lithuanian, Macedonian, Malay, Marathi, Maori, Nepali, Norwegian, Persian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swahili, Swedish, Tagalog, Tamil, Thai, Turkish, Ukrainian, Urdu, Vietnamese, and Welsh.
The DeepVoice_Multi model supports different languages such as English, Japanese, German, Hindi, French, Korean, Portuguese, Italian, Spanish, Indonesian, Dutch, Turkish, Filipino, Polish, Swedish, Bulgarian, Romanian, Arabic, Czech, Greek, Finnish, Croatian, Malay, Slovak, Danish, Tamil, Ukrainian.
Voice Modulation controls: These controls allow users to adjust parameters such as speech clarity and variability in voices, as well as add emotions through text prompting. By manipulating these parameters, users can customize the generated speech to better suit their needs and preferences.
Preview waveform: Play sound clips right inside the editor without going into the play mode. Scrub the play head to play any part of the clip. Timestamps and simple graphic of the waveform is shown for better clarity inside the editor.
Trim audio: A user friendly GUI in the Editor to trim the ends of an audio clip if in case a part of the clip is not required or is empty.
Combine clips: Multiple audio clips can be combined into one using an intuitive user friendly feature in the editor. Simply select clips, rearrange their order with ease and merge them into one.
Equalize tracks: Mastering audio clips involves equalization of clips which can easily be done within the editor itself. Simply select the clip, adjust gain, pitch and frequency band sliders. A 6 band equalization is offered in the editor.
Editor Script: The Editor Script displays all the options neatly in one panel. The editor has an in-built preview audio player. Simple design for trimming, combining and equalizing or mastering audio tracks.
Keeping it all in the editor: Keeping all assets in one workspace inside the Editor and having to switch to fewer services can have several benefits, such as:
- Improved Efficiency: When all assets are located in one workspace, it becomes easier to access and manage them. Users do not have to spend time switching between different services or applications, which can be time-consuming and lead to a loss of productivity.
- Streamlined Workflow: Having all assets in one workspace can help create a more streamlined workflow. This is because users can easily move between different assets, such as code files, images, and documents, without having to navigate between different services. This can help to speed up the development process and make it more efficient.
- Reduced Complexity: Using fewer services can help to reduce the complexity of the development process.
In the pack, you will find a demo scene and an editor window which help you to access the TTS models. There are other useful audio settings like trimming, combining and mastering the audio track that can be accessed through the DeepVoice Editor Window.
Dependencies
This tool requires the Editor Coroutines package from the package manager and an active internet connection. Some voices are powered through third-party speech synthesis providers to deliver higher quality generation, and available voices may change as underlying models are updated.
Limitations
Since this tool is still under development, there are a few limitations:
- Process up to 2500 character at a single time.
- Audio generation time is ~8-15 seconds per clip. This may increase with an increased number of tokens and user base.
- Character count per month is limited to 150000.