Deep Clone - ScriptableObjects & Prefabs
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Deep Clone - ScriptableObjects & Prefabs
- Tools, Systems & Learning > Development Tools & Automation
With one click, Deep Clone creates a true deep copy of any ScriptableObject or Prefab. It walks the full hierarchy, clones every nested child, keeps shared references shared, and writes clean .asset files ready to use. No manual rewiring.
New in v2: the Asset Tree Preview shows you the entire dependency graph before you commit. Set each node to deep clone or shallow, rename assets inline, and navigate nested chains with breadcrumb navigation. Shared references are surfaced so you can decide what to do with them.
When you're satisfied, one click executes exactly what you configured.
Clone Profiles: Configure Once, Reuse Forever
Save any clone configuration as a Clone Profile. Your per-node decisions, name overrides, and clone/ref toggles are stored as a ScriptableObject in your project, ready to rerun, share with your team, or check into version control.
Built For
- Technical designers iterating on game data, enemy configs, or simulation setups
- Solo devs and teams duplicating level data, RPG configs, or prefab hierarchies
- Tool developers building modding support, asset pipelines, or data-driven workflows
- Anyone working with nested or shared ScriptableObjects and Prefabs
Works Your Way
Prefer the UI? Use the Asset Tree Preview or the clone windows. Prefer code? DeepClone() and DeepClonePrefab() accept clone override and name override dictionaries for full programmatic control. Use [ShallowClone] or [SkipPrefabClone] on individual fields to tune behavior at the source.