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Deep Clone - ScriptableObjects & Prefabs preview
Unity

Deep Clone - ScriptableObjects & Prefabs

By Atticar Reality

$19.99

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Deep Clone - ScriptableObjects & Prefabs 2 price observations from Sep 5, 2026 to Oct 31, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Sep 5, 2026: $19.99. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 31, 2026: $19.99. Latest store price Sep 5, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Decrease 2026-09-05 2026-09-12

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Deep Clone - ScriptableObjects & Prefabs

  • Tools, Systems & Learning > Development Tools & Automation
Deep Clone is an Editor-only tool for Unity developers who clone ScriptableObjects and Prefabs as part of their workflow, whether you're designing enemies, duplicating level prefabs, setting up RPG configs, or building a custom asset pipeline.

With one click, Deep Clone creates a true deep copy of any ScriptableObject or Prefab. It walks the full hierarchy, clones every nested child, keeps shared references shared, and writes clean .asset files ready to use. No manual rewiring.

New in v2: the Asset Tree Preview shows you the entire dependency graph before you commit. Set each node to deep clone or shallow, rename assets inline, and navigate nested chains with breadcrumb navigation. Shared references are surfaced so you can decide what to do with them.

When you're satisfied, one click executes exactly what you configured.

Clone Profiles: Configure Once, Reuse Forever
Save any clone configuration as a Clone Profile. Your per-node decisions, name overrides, and clone/ref toggles are stored as a ScriptableObject in your project, ready to rerun, share with your team, or check into version control.

Built For
- Technical designers iterating on game data, enemy configs, or simulation setups
- Solo devs and teams duplicating level data, RPG configs, or prefab hierarchies
- Tool developers building modding support, asset pipelines, or data-driven workflows
- Anyone working with nested or shared ScriptableObjects and Prefabs

Works Your Way
Prefer the UI? Use the Asset Tree Preview or the clone windows. Prefer code? DeepClone() and DeepClonePrefab() accept clone override and name override dictionaries for full programmatic control. Use [ShallowClone] or [SkipPrefabClone] on individual fields to tune behavior at the source.

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Prices and availability may change.