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Decision Impact System preview
Unity

Decision Impact System

By R.Andriantiana(legamerDev)

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $22.49. The latest store price is $24.99.

Recorded prices for Decision Impact System 4 price observations from Oct 19, 2026 to Nov 2, 2026. Lowest recorded price $22.49. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Oct 19, 2026: $22.49. Unity New Release Discount 2026-10-19 2026-11-02 Oct 19, 2026: $22.49. Unity New Release Discount 2026-10-19 2026-11-02 Oct 19, 2026: $24.99. Unity First Price 2026-10-19 2026-10-19 Nov 2, 2026: $24.99. Latest store price Oct 19, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$24.99Unity First Price 2026-10-19 2026-10-19
$22.49Unity New Release Discount 2026-10-19 2026-11-02
$22.49Unity New Release Discount 2026-10-19 2026-11-02

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Decision Impact System

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > VFX
One click on your Unity scene, and you're ready to go!

Create triggers, open their Story Graph, and visually build dialogues, choices, branching paths, and consequences. Create new triggers directly from your dialogues, connect them together, and chain events based on conditions and variables. Create your own main menus, integrate save and load systems, and drag and drop custom C# scripts to take things even further!

Decision Impact System 1.0 is a finished visual Story Graph and dialogue system for building branching conversations and meaningful player choices in Unity. Create dialogue flows, connect questions and answers, evaluate conditions, update variables, and let decisions influence scenes, characters and persistent world state.

Designed for RPGs, narrative adventures, action games and interactive experiences, the system keeps dialogue and story logic organized in a clear node-based workflow. Full editable C# source, example content and reusable runtime components are included.

Finished version 1.0 features:
• Node-based Story Graph editor for branching dialogue flows
• Dialogue nodes, questions, answers, player choices and multiple outcomes
• Conditional branches, typed variables, counters and timers
• Timed choices with configurable default outcomes
• Start triggers, scene transitions and graph-driven actions
• Save/load persistence for variables, counters, timers, scene state and play time
• Dialogue languages: FR, EN and MG+
• Dialogue voice clips and configurable UI themes
• Gameplay events and relay actions for connecting story decisions to world changes

Included preview content:
Additional player, NPC behaviour, combat, health UI, scene, NavMesh, build and animation-controller components are bundled for experimentation and possible use. They are not part of the finished version 1.0 core and are planned for further development toward version 1.1. Evaluate these preview components before using them in production.

Developed and validated with Unity 6000.4.7f1. Input System, Unity UI/TextMesh Pro and Timeline are required Unity Registry packages. AI Navigation integrations are optional. Included demo scenes use the Built-in Render Pipeline; URP projects may require material conversion for demo visuals.

Documentation is included at Assets/Decision Impact System/Documentation/README.md. No third-party Asset Store content is bundled.

Unity price last checked .

Prices and availability may change.