Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14. The latest store price is $28.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $28 | Latest store price | |
| $24.92 | $25 Sale | |
| $14 | Unity Discount 2026-07-29 2026-08-12 | |
| $28 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Decalery
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Decalery is a mesh-based decal system from the creator of Bakery.
It lets you imprint a decal of any shape on a mesh of any other shape. The resulting geometry is just a simple alpha-blended mesh, so decals can be easily rendered on any platform or render pipeline without additional overhead (apart from regular overdraw).
Decalery includes two separate decal generation systems, one for in-editor level design, and another for in-game runtime creation.
Features:
- Decals and receivers of any geometric shape.
- Lit and lightmapped decals. Decalery supports both built-in and Bakery lightmaps (including SH, MonoSH and Volumes).
- Deformable decals on skinned meshes.
- Decal shaders (mitigating Z-fighting and more) for URP, HDRP and the built-in render pipeline.
- A variety of techniques for runtime decal spawning.
- Trail-like runtime decals for e.g. skidmarks.
Tested on everything from Unity 5.6 to 6000.0.10, including built-in, URP and HDRP.
Bakery is not required for Decalery to work, but Decalery supports Bakery features.
This is the first release. In-editor decal system is well-tested and must work on all platforms. Runtime decals platform coverage is still being worked on. More features will be added soon.
It lets you imprint a decal of any shape on a mesh of any other shape. The resulting geometry is just a simple alpha-blended mesh, so decals can be easily rendered on any platform or render pipeline without additional overhead (apart from regular overdraw).
Decalery includes two separate decal generation systems, one for in-editor level design, and another for in-game runtime creation.
Features:
- Decals and receivers of any geometric shape.
- Lit and lightmapped decals. Decalery supports both built-in and Bakery lightmaps (including SH, MonoSH and Volumes).
- Deformable decals on skinned meshes.
- Decal shaders (mitigating Z-fighting and more) for URP, HDRP and the built-in render pipeline.
- A variety of techniques for runtime decal spawning.
- Trail-like runtime decals for e.g. skidmarks.
Tested on everything from Unity 5.6 to 6000.0.10, including built-in, URP and HDRP.
Bakery is not required for Decalery to work, but Decalery supports Bakery features.
This is the first release. In-editor decal system is well-tested and must work on all platforms. Runtime decals platform coverage is still being worked on. More features will be added soon.