Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $12.49.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $12.49 | Latest store price | |
| $12.49 | Unity Permanent Decrease 2026-09-15 2026-09-22 | |
| $7.50 | Unity New Release Discount 2026-07-20 2026-08-03 | |
| $7.50 | Unity New Release Discount 2026-07-20 2026-08-03 | |
| $15 | Unity First Price 2026-07-20 2026-07-27 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Decal Shader
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This package adds decal functionality to the Standard Lit Material. Its main advantage over traditional decals is that it performs projection along a single axis and avoids additional draw calls, resulting in better performance.
In addition, since the decal shader is integrated with the main Lit shader, it can reuse the textures of the underlying object. This allows for more realistic results. Its only disadvantage is that, since it samples along a single axis, it can only be used on flat surfaces. For example, you would not use it on the corner of a wall. If you do, texture stretching will occur.
If you do not want to use a material-based decal shader, that's fine. The package also includes a separate decal shader that can be used with decal objects. However, it does not support the features listed below. In addition to the Base Color and Normal inputs provided by Unity's default shader, it adds Metallic/Smoothness inputs and color tinting parameters.
Features
Easy Integration – Apply decals to weapons and objects in just a few steps.
Realistic Visuals – High-quality blending and projection for convincing surface details.
Multiple Blend Modes – Customize the appearance of decals with various blending options.
PRB Support – Supports Base Color, Normal Map, Metallic, and Smoothness maps.
Advanced Parameters – Fine-tune decal size, opacity, projection, fading, and more.
Works on Any Mesh – Supports props, environment assets, and custom models.
Highly Customizable – Adapt the shader to different art styles and project requirements.
Performance Conscious – Designed for real-time applications and games.
Perfect For
Weapon customization systems
Car modifier systems
Bullet holes and impact marks
Dirt, scratches, and wear effects
For adding stickers and graffiti-like textures
Prop detailing