Debris Spawner 2.0 — Prefab & Material Painting
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity Permanent Increase 2026-09-12 2026-09-19 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Debris Spawner 2.0 — Prefab & Material Painting
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Debris Spawner 2.0 is a Unity Editor extension for painting reusable prefab details and two-layer materials directly in the Scene view. Scatter stones, bricks, leaves, wood chips, grass, rubble, and your own prefabs while controlling density, spacing, scale, rotation, slope, surface alignment, and overlap prevention.
Need dirt, moss, snow, sand, or another surface variation? Material Paint blends a second material through an editable mask. Paint material and prefab debris together in one stroke, then bake the result and continue with another layer.
KEY FEATURES
• Paint or erase prefab instances directly in the Scene view
• Drag prefabs or complete prefab folders into a reusable library
• Weighted prefab selection with per-prefab spacing, offsets, scale, and rotation randomization
• Custom textured brushes and reusable brush presets
• Surface layer, target, projection distance, camera/down/normal projection, and slope filters
• Surface alignment, surface offset, overlap prevention, tags, layers, static flags, and output groups
• Deterministic placement with a configurable random seed
• Paint and erase a second material through a UV-space mask
• Paint materials and spawn debris in the same stroke
• Undo support for debris and material painting
• Bake layered material results and continue painting additional layers
• Save and restore tool presets
• Included URP demo scene, sample content, illustrated PDF guide, and 3 AI Skills for Unity AI-assisted workflows
WORKFLOW
1. Open Tools > Debris Spawner 2.0.
2. Add your prefabs or choose the included samples.
3. Configure the brush, surfaces, placement rules, and output group.
4. Activate the brush and paint in the Scene view.
5. Optionally select a UV-mapped mesh to paint a second material, spawn debris with the same stroke, and bake the finished result.
COMPATIBILITY
• Unity 6.4
• Universal Render Pipeline 17.4
• Editor-time workflow; this is not a runtime procedural spawning system
IMPORTANT REQUIREMENTS
• This distribution is URP-native.
• Built-in Render Pipeline, HDRP, and custom SRPs are not included in this package version.
• Prefab placement requires target surfaces with Colliders.
• Material painting requires a MeshRenderer, MeshFilter, matching MeshCollider, and suitable non-overlapping UV0.
• Extension Asset license: one seat is required per user who directly uses the editor tool.
Use Debris Spawner 2.0 to create believable environment detail with fewer repetitive clicks while keeping every placement editable in your Unity scene.