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DataLoom Pro - ScriptableObject Spreadsheet, Codegen & Team Merge preview
Unity

DataLoom Pro - ScriptableObject Spreadsheet, Codegen & Team Merge

By Szekeres

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $39.99.

Recorded prices for DataLoom Pro - ScriptableObject Spreadsheet, Codegen & Team Merge 4 price observations from Sep 24, 2026 to Nov 4, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Sep 24, 2026: $39.99. Unity First Price 2026-09-24 2026-09-24 Sep 24, 2026: $19.98. Unity New Release Discount 2026-09-24 2026-10-08 Sep 24, 2026: $19.98. Unity New Release Discount 2026-09-24 2026-10-08 Nov 4, 2026: $39.99. Latest store price Sep 24, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$19.98Unity New Release Discount 2026-09-24 2026-10-08
$19.98Unity New Release Discount 2026-09-24 2026-10-08
$39.99Unity First Price 2026-09-24 2026-09-24

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About DataLoom Pro - ScriptableObject Spreadsheet, Codegen & Team Merge

  • Tools, Systems & Learning > Development Tools & Automation
Stop opening assets one by one. DataLoom Pro turns every ScriptableObject of a type into one editable spreadsheet: every asset a row, every serialized field a column - including nested structs, lists, serialized dictionaries and SerializeReference polymorphic data. Unlike database-style tools, your data never moves. Assets stay plain .asset files: diffable, mergeable, yours.

EDIT AT SPREADSHEET SPEED

• Virtual scrolling through thousands of rows with a frozen name pane.
• Rectangular selections with live count, sum and average.
• A drag-fill handle that continues any series (Goblin_01, Goblin_02...).
• Inline type-aware editors, multi-row apply and TSV copy/paste straight to Excel.
• `=` formulas with column aggregates, and a real query language: `tier=Boss OR (health>500 rarity=Epic)`, plus `@issues` and `@flagged`.

SEE YOUR BALANCE, NOT JUST YOUR NUMBERS

• Header sparklines show each column's distribution at a glance.
• The Insights Dashboard charts distributions, outliers and two-column scatters, with PNG export for design docs.
• Snapshot Trends graphs how your averages move across a tuning session.
• The What-If Sandbox runs any bulk pipeline against a shadow copy - and proves the real assets were untouched - before you commit.

NEVER LOSE DATA

Every mutation - manual, bulk, import, sync, merge or AI - flows through one transactional path: a single undo step plus a persistent, revertible change history. Every bulk operation also takes an automatic raw-file backup with one-click restore. Failed batches roll back completely.

SHIP HEALTHY DATA

Per-column rules (Required, Range, Unique, Regex) tint cells live and roll up into a project Data Health score with one-click auto-fix. The same engine runs headless in CI with JSON, JUnit and SARIF reports and exit-code gating.

USE IT IN YOUR GAME - WITHOUT LOCK-IN

LoomGen generates deterministic, type-safe access code (`Loom.Monster.Keys.DireWolf`, enums straight from your columns) with a CI drift check. The optional Loom Runtime module loads your tables in the player (`LoomDb.Table().ByName("Dire Wolf")`) and writes delta save files that still apply after you rebalance shipped data. Remove DataLoom tomorrow and your assets keep working - they never stopped being plain ScriptableObjects.

BUILT FOR TEAMS

Semantic 3-way merge resolves .asset conflicts field by field: non-overlapping edits auto-merge, real conflicts get a picker rather than a YAML diff. A review window shows exactly which values changed between two folder states. Flag rows and attach notes in a committable sidecar. Designer mode moves the power tools into an overflow menu and enforces lead-protected columns. Two-way Google Sheets sync ships with a conflict gate that never silently overwrites.

AI WITH A SEATBELT

The optional copilot (Anthropic or any OpenAI-compatible endpoint, including fully local servers) converts plain English into a schema-validated plan you review as a diff and apply yourself. There is no code path for a model to write your data directly. Twelve MCP tools let agent IDEs read and analyse your data; the server is off until you start it, binds to loopback behind a per-session token, and every write needs an explicit confirm flag.

EVIDENCE YOU CAN CHECK YOURSELF

The scale benchmark harness ships inside the package. Run Tools > DataLoom Pro > Run Scale Benchmark on your own hardware and data rather than taking a number on trust.

KNOWN LIMITATIONS

• Editor-only by default. Only the optional Loom Runtime module ships in a build, and only if you use it.
• Google Sheets sync is bring-your-own-credentials: you create a free Google Cloud project once. The bundled walkthrough covers it step by step.
• The AI copilot is bring-your-own-key and off by default. No key, no copilot.
• Semantic merge targets text-serialized .asset files. Force Text serialization is required.
• Newtonsoft JSON is required and prompts for confirmation before any manifest change.

REQUIREMENTS

Unity 6000.0 or newer. Any render pipeline - DataLoom is an editor tool and draws no scene content.

THIRD-PARTY CONTENT

None. This package contains no third-party fonts, images, audio, icons, shaders, DLLs or native binaries, and no third-party source code.

Unity price last checked .

Prices and availability may change.