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Game Data Workbench Core – Table-Based Data Editor for Unity preview
Unity

Game Data Workbench Core – Table-Based Data Editor for Unity

By Nenoso SRL

Current price
$29.99
Lowest recorded
$29.99
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Game Data Workbench Core – Table-Based Data Editor for Unity preview 1 1 / 22

Price history

Lowest recorded standalone price: $29.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Game Data Workbench Core – Table-Based Data Editor for Unity Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $15.00 $29.99 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Game Data Workbench Core – Table-Based Data Editor for Unity

  • Tools, Systems & Learning > Development Tools & Automation
A powerful data editing environment for Unity

Game Data Workbench Core is a professional Unity Editor tool designed to make working with structured game data fast, comfortable, and scalable.

Documentation | Discord

Typical Use Cases

Game Data Workbench Core is ideal for projects that manage large amounts of structured gameplay data, such as:
• Item databases for RPGs
• Enemy stats and balancing tables
• Skill and ability configuration
• Economy and crafting systems
• Localization or configuration tables
• Live-ops balancing and tuning
• Any large ScriptableObject dataset

Instead of editing large datasets through multiple inspectors and scattered assets, Game Data Workbench Core provides a table-based editing environment directly inside Unity. This allows developers and designers to browse, search, filter, and edit large amounts of data with the speed and clarity of a spreadsheet while remaining fully integrated into the Unity workflow.

The tool is particularly useful for projects that rely on data-driven gameplay systems, such as RPGs, strategy games, simulations, or live-ops titles where large datasets must be maintained and balanced continuously.

Game Data Workbench Core supports ScriptableObjects out of the box, but its architecture is not limited to them. Through a flexible data provider system, the editor can work with virtually any data backend. This enables teams to connect the editor to JSON files, CSV pipelines, external services, or proprietary formats while still benefiting from a powerful in-editor editing experience.

With advanced filtering, bulk editing tools, computed columns, and import/export workflows, Game Data Workbench Core dramatically improves productivity when managing complex game data.

Whether you are balancing gameplay parameters, maintaining item databases, editing enemy stats, or managing configuration tables, Game Data Workbench Core provides a fast and reliable environment to handle large datasets efficiently.

The package is also modular and extensible, allowing teams to integrate it into their own pipelines and extend its behavior with custom providers, drawers, and modules.

Game Data Workbench Core helps teams move from tedious inspector editing to a structured, scalable, and designer-friendly data workflow inside Unity.

Unity price last checked .

Prices and availability may change.