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DarkVoiceSynth preview
Unity

DarkVoiceSynth

By Resonant Works

$15 $30 50% off

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for DarkVoiceSynth 4 price observations from Oct 19, 2026 to Nov 2, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Oct 19, 2026: $15. Unity New Release Discount 2026-10-19 2026-11-02 Oct 19, 2026: $15. Unity New Release Discount 2026-10-19 2026-11-02 Oct 19, 2026: $30. Unity First Price 2026-10-19 2026-10-19 Nov 2, 2026: $15. Latest store price Oct 19, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$30Unity First Price 2026-10-19 2026-10-19
$15Unity New Release Discount 2026-10-19 2026-11-02
$15Unity New Release Discount 2026-10-19 2026-11-02

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About DarkVoiceSynth

DarkVoiceSynth is a procedural runtime voice synthesizer for creating distinctive, unnatural character voices in Unity. Build voices for monsters, creatures, robots, machines, supernatural characters, bosses, horror games, sci-fi projects, NPCs and other situations where a natural human voice is not the goal. Getting a character to speak is as simple as: Voice voice = new Voice(50.0, audioSource); voice.Speak("Helow"); Designed for character voices. DarkVoiceSynth generates its own synthetic voice at runtime rather than relying on prerecorded sentences or an online speech provider. Its phonetic input system gives you direct control over pronunciation. You write approximately how you want the line to sound, and different spellings can be used intentionally to shape the delivery and character of the voice. Fully procedural and local. Speech is synthesized locally during gameplay. DarkVoiceSynth does not require: A cloud TTS service, An internet connection for synthesis, Prerecorded sentence libraries, External speech software. Dialogue can therefore be generated dynamically during gameplay. Simple runtime control. Pitch, harmonic amount, inflection and playback can all be controlled at runtime through the public API. Native Unity audio integration. Generated speech is played through the Unity AudioSource you provide. DarkVoiceSynth works naturally with standard Unity audio features including: 2D and 3D audio, Spatial Blend, Distance attenuation, Rolloff, Volume control, Audio Mixer routing, Doppler settings. Place the AudioSource on a character and let Unity handle spatial playback while DarkVoiceSynth handles voice generation. Highlights: Procedural runtime speech generation, Distinctive synthetic and non-human voice character, Direct phonetic pronunciation control, Minimal C# API, Adjustable pitch, Adjustable harmonic amount, Multiple inflection modes, Pause, resume and stop controls, Local offline synthesis, No cloud dependency, No prerecorded dialogue required, Standard Unity AudioSource integration, 2D and 3D audio support, Render-pipeline independent, Runtime-generated mono speech, Complete offline documentation included.

Unity price last checked .

Prices and availability may change.