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Darkline Props: Circles preview
Unity

Darkline Props: Circles

By StockLancer

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.

Recorded prices for Darkline Props: Circles 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Nov 3, 2026: $29.99. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price

About Darkline Props: Circles

  • Theme > Sci-fi & Space
  • Art & Visuals > 3D
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Darkline Props: Circles is a pack of 74 meshes in 4 groups, representing alien life forms with black 'drawing' aesthetics, featuring thin/smooth lines or tangled/bold black tentacles. The distinctive visual style is achieved through a highly configurable shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. The Darkline series Shader provides customization options including noise movements to animate lines, bulge waves, thickness adjustment, emission control, separate Base Color (BC) and Emission Hue settings, smoothness adjustment, metallicness control, normal map application, randomization options, texture manipulation, and more. These shader features are applied using 4 mixable mask types: along lines, depth from surface, random per line, and head to limb gradient. Additional thickness masks for limb and hair/head areas are also included. These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings. The shader is specifically configured for Darkline meshes and may not function correctly with other mesh types. Significant adjustments would be required for custom meshes. This project is primarily a URP project, with an included HDRP shadergraph.

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