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Darkline Props Bundle v1.1 preview
Unity

Darkline Props Bundle v1.1

By StockLancer

$169.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $169.99. The latest store price is $169.99, matching the lowest recorded price shown here.

Recorded prices for Darkline Props Bundle v1.1 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $169.99. Exact dates and prices are listed below. $0.00 $85.00 $169.99 Oct 31, 2026: $169.99. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$169.99Latest store price

About Darkline Props Bundle v1.1

  • Theme > Sci-fi & Space
  • Art & Visuals > 3D
List of Prop Packs included in this Bundle: Abstract Lines: 48 meshes in 5 groups. Circles: 74 (+30) meshes in 4 groups. Decors: 52 meshes in 5 groups. Fences, Walls, Bridges, and Tunnels: 70 meshes in 4 groups. Modular: 56 meshes in 6 groups. Shapes: 78 meshes in 4 groups. For Spline Wrap: 50 meshes in 3 groups. Spreading Lines: 56 meshes in 5 groups. Update v1.1: Added new pack Thrones: 26 meshes in 4 groups. Total Meshes after last update: 540. Bundle Covers many usage cases like Bridges, tunnels, ways, floors, tiles, Room filling, modular usage, procedural usages, floral, decor, attachment, tentacle and many more. limits are depends on your imagination and gamedev experience. Bundle has already special bundle price and its less than separately buying all prop packs. upcoming darkline prop packs will be added to this bundle and with each update bundle price will rise for new customers. But after buying this bundle you will get next updates for free. upcoming updates are community driven and will cover your needs. Darkline assets represent alien life forms characterized by black drawing aesthetics, featuring thin/smooth lines or tangled/bold black tentacles. This distinctive visual style is achieved through a highly configurable shader. The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. The Darkline series Shader provides the following customization options: Noise movements to animate lines. Bulge waves - light wave effects. Thickness adjustment. Emission control. Separate Base Color (BC) and Emission Hue settings. Smoothness adjustment. Metallicness control. Normal map application. Randomization options (v2: implemented across various settings as min-max range). Texture manipulation, including movement (crawling effect) and scaling. Both graphs included URP and HDRP. Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality. Shader v2.1 enhancements: Growth feature, Opacity feature, new randomizing options, single line mode and two sided option for along lines mask. These shader features are applied using 4 mixable mask types: Along lines. Depth from surface. Random per line (individual values per line). Head to limb gradient. Additional thickness masks for limb and hair/head areas. These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings. Please note: This asset is a prop pack, not a material pack. The shader is specifically configured for Darkline meshes and may not function correctly with other mesh types. Significant adjustments would be required for custom meshes. This project is primarily a URP project, with an included HDRP shadergraph.

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