Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price |
About Darkline Props 4: Fences, Walls, Bridges, and Tunnels
- Theme > Stylized
- Theme > Sci-fi & Space
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
Darkline props are part of the Darkline series assets. This pack is called "Fences, Walls, Bridges, and Tunnels" and comes with 70 meshes in 4 groups.
This pack is designed to be suitable for procedural use such as spline distribution or spline wrap, and can also be used manually. This pack does not contain any procedural placement tools, codes, or scripts.
Darkline assets represent alien life forms characterized by black drawing aesthetics, featuring thin/smooth lines or tangled/bold black tentacles. This distinctive visual style is achieved through a highly configurable shader.
The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shader graph (with an included HDRP version) to generate a wide range of procedural looks.
The Darkline series Shader provides the following customization options:
Noise movements to animate lines.
Bulge waves - light wave effects.
Thickness adjustment.
Emission control.
Separate Base Color (BC) and Emission Hue settings.
Smoothness adjustment.
Metallicness control.
Normal map application.
Randomization options (v2: implemented across various settings as min-max range).
Texture manipulation, including movement (crawling effect) and scaling.
Both graphs included URP and HDRP.
Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality.
Shader v2.1 enhancements: Growth feature, Opacity feature, new randomizing options, single line mode and two sided option for "along lines" mask.
These shader features are applied using 4 mixable mask types:
Along lines.
Depth from surface.
Random per line (individual values per line).
Head to limb gradient.
Additional thickness masks for limb and hair/head areas.
These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings.
Please note:
This asset is a prop pack, not a material pack.
The shader is specifically configured for Darkline meshes and may not function correctly with other mesh types. Significant adjustments would be required for custom meshes.
This project is primarily a URP project, with an included HDRP shader graph.
This pack is designed to be suitable for procedural use such as spline distribution or spline wrap, and can also be used manually. This pack does not contain any procedural placement tools, codes, or scripts.
Darkline assets represent alien life forms characterized by black drawing aesthetics, featuring thin/smooth lines or tangled/bold black tentacles. This distinctive visual style is achieved through a highly configurable shader.
The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shader graph (with an included HDRP version) to generate a wide range of procedural looks.
The Darkline series Shader provides the following customization options:
Noise movements to animate lines.
Bulge waves - light wave effects.
Thickness adjustment.
Emission control.
Separate Base Color (BC) and Emission Hue settings.
Smoothness adjustment.
Metallicness control.
Normal map application.
Randomization options (v2: implemented across various settings as min-max range).
Texture manipulation, including movement (crawling effect) and scaling.
Both graphs included URP and HDRP.
Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality.
Shader v2.1 enhancements: Growth feature, Opacity feature, new randomizing options, single line mode and two sided option for "along lines" mask.
These shader features are applied using 4 mixable mask types:
Along lines.
Depth from surface.
Random per line (individual values per line).
Head to limb gradient.
Additional thickness masks for limb and hair/head areas.
These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings.
Please note:
This asset is a prop pack, not a material pack.
The shader is specifically configured for Darkline meshes and may not function correctly with other mesh types. Significant adjustments would be required for custom meshes.
This project is primarily a URP project, with an included HDRP shader graph.