Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Unity First Price 2026-10-09 2026-10-09 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dark Knight - Animated Undead Horse Rider
- Audio > Sound Effects & Ambience
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Theme > Horror & Gothic
- Art & Visuals > 3D
- Theme > Historical
A menacing undead knight riding an armoured horse, built for fantasy, RTS, top-down and hack and slash games. Hand-modelled, hand-painted, rigged and animated.
What you get:
- One prefab: knight and horse as a single rigged character (180 bones) with an Animator Controller, Idle as the default state
- 34 in-place animations: idle, stand, walk, run, basic attack, bow, crossbow, one-handed, shield, spear and spear-throw attacks, defends, three abilities (horse attack, gesture, horse bite), hurt, die, dead, win, lose - many with and without weapons
- 11 weapon and gear props as prefabs: sword, vampire sword, mace, shield, spear, throwing spear, bow, arrow, quiver, crossbow, bolt
- 4 helmets as prefabs: golden crown, iron helmet, iron mask, paladin helmet
- 8 cape colour variants (swap the cape material); the cape is simulated with Unity's Cloth component, ready to go
- 35 sound effects for the knight and every weapon
- PBR materials for URP (default) and the Built-in pipeline, demo scene and documentation
Getting started: open Scenes/Demo_DarkKnight, or drag Prefabs/DarkKnight into your scene and call Animator.Play("AttackBasic"). Attach the weapon and helmet prefabs to the hand and head bones.
What you get:
- One prefab: knight and horse as a single rigged character (180 bones) with an Animator Controller, Idle as the default state
- 34 in-place animations: idle, stand, walk, run, basic attack, bow, crossbow, one-handed, shield, spear and spear-throw attacks, defends, three abilities (horse attack, gesture, horse bite), hurt, die, dead, win, lose - many with and without weapons
- 11 weapon and gear props as prefabs: sword, vampire sword, mace, shield, spear, throwing spear, bow, arrow, quiver, crossbow, bolt
- 4 helmets as prefabs: golden crown, iron helmet, iron mask, paladin helmet
- 8 cape colour variants (swap the cape material); the cape is simulated with Unity's Cloth component, ready to go
- 35 sound effects for the knight and every weapon
- PBR materials for URP (default) and the Built-in pipeline, demo scene and documentation
Getting started: open Scenes/Demo_DarkKnight, or drag Prefabs/DarkKnight into your scene and call Animator.Play("AttackBasic"). Attach the weapon and helmet prefabs to the hand and head bones.