Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-10-28 2026-10-28 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dark Fantasy Combat Collection - Heroes, Enemies & Inventory
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 2D
Build a roster from eight heroes and 190 enemies, including tier and regional variants. Each of the 198 roster entries has a transparent six-pose atlas, its own prefab and material, an Animator controller, and five action clips: Idle, Attack, Hit, Dodge and Death. The interactive demo lets you search the roster, swap either combatant, try actions, mirror direction and inspect artwork against light or dark backgrounds.
The inventory collection adds 64 static icons covering weapons, armour, potions, supplies and loot. Equipment is supplied as inventory icons.
Included content
• 198 character atlases; 1,188 pose sprites.
• 990 animation clips, 198 controllers and 198 configured character prefabs.
• 64 inventory icons across four transparent atlases.
• One interactive collection demo, runtime catalogue and presentation scripts.
• English and Indonesian documentation and AI provenance notes.
Animation format
Six sprite pose slots per character: Ready, Anticipation, Strike, Recovery, Hit and Fallen. Attack changes through its pose sequence with a small lunge. Hit and Death use their dedicated poses. Idle uses a subtle breathing transform; Dodge moves the ready pose. Artwork is presented from a side view and can be mirrored.
This collection uses sprite-pose and transform animation. It does not include walk/run cycles, skeletal rigs, interchangeable clothing layers, a wearable equipment system, sound effects or a complete gameplay framework. Roster totals include related tier and regional designs.