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Dance MoCap 01 preview
Unity

Dance MoCap 01

By Morro Motion

$15

Rated 4.0/5 from 7 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Dance MoCap 01 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 2, 2026: $15. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Dance MoCap 01

  • Art & Visuals > 3D
The first and foremost installment of Morro Motion's dance assets. Dance MoCap 01 is the epitome of quality dance moves. Featuring a variety of dances including: The Robot, Break Dancing, and even Moonwalking, Dance MoCap 01 is the perfect place to start for your dance animation needs!

This package contains a collection of 10 fbx motion capture animations for a bipedal humanoid character performing various dance moves. Now with finger animations and looping!

Compatible with Morro Motion's other packages and Unity's Mecanim, Dance MoCap 01 is the perfect choice for users looking for high quality dance moves.

Also included is Morro Motion's very own Morro Man! A faceless 3D character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!

*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.

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