Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Damage Cracks Shaders
- Art & Visuals > 2D
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Damage Cracks Shader is a flexible shader package designed to visually represent damage on 3D models through progressive cracks or custom tileable textures.
The system uses a damage float parameter to blend between 4 texture stages, each one representing increased damage. As the damage value decreases, cracks or textures become more visible, creating a clear and intuitive visual feedback.
The shaders are not limited to cracks only:
you can use any tileable texture, adjusting scale, blend strength, and offset to achieve a wide range of effects.
Key Features
Progressive damage system driven by a float parameter
Supports 4 texture stages with increasing intensity
Works with cracks or any tileable texture
Adjustable texture scale, blend and offset
Optional emissive cracks (glowing or darkened effects)
Texture projection on X, Y, Z axis or Triplanar mode
Full support for base material maps:
Albedo
Normal
Metallic
Smoothness
Damage textures do not interfere with the base material setup
Included Content
2 shaders:
World Position based shader
Object Position based shader
3 demo wall meshes with preconfigured materials
33 PNG textures ready to use
This package is ideal for destructible environments, interactive props, or any scenario where visual damage progression is required while keeping full control over materials and performance.
The system uses a damage float parameter to blend between 4 texture stages, each one representing increased damage. As the damage value decreases, cracks or textures become more visible, creating a clear and intuitive visual feedback.
The shaders are not limited to cracks only:
you can use any tileable texture, adjusting scale, blend strength, and offset to achieve a wide range of effects.
Key Features
Progressive damage system driven by a float parameter
Supports 4 texture stages with increasing intensity
Works with cracks or any tileable texture
Adjustable texture scale, blend and offset
Optional emissive cracks (glowing or darkened effects)
Texture projection on X, Y, Z axis or Triplanar mode
Full support for base material maps:
Albedo
Normal
Metallic
Smoothness
Damage textures do not interfere with the base material setup
Included Content
2 shaders:
World Position based shader
Object Position based shader
3 demo wall meshes with preconfigured materials
33 PNG textures ready to use
This package is ideal for destructible environments, interactive props, or any scenario where visual damage progression is required while keeping full control over materials and performance.