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Damage Cracks Shaders preview
Unity

Damage Cracks Shaders

By Adrift Team

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Damage Cracks Shaders 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 5, 2026: $15. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Damage Cracks Shaders

  • Art & Visuals > 2D
  • Art & Visuals > 3D
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Damage Cracks Shader is a flexible shader package designed to visually represent damage on 3D models through progressive cracks or custom tileable textures.

The system uses a damage float parameter to blend between 4 texture stages, each one representing increased damage. As the damage value decreases, cracks or textures become more visible, creating a clear and intuitive visual feedback.

The shaders are not limited to cracks only:
you can use any tileable texture, adjusting scale, blend strength, and offset to achieve a wide range of effects.

Key Features

Progressive damage system driven by a float parameter

Supports 4 texture stages with increasing intensity

Works with cracks or any tileable texture

Adjustable texture scale, blend and offset

Optional emissive cracks (glowing or darkened effects)

Texture projection on X, Y, Z axis or Triplanar mode

Full support for base material maps:
Albedo
Normal
Metallic
Smoothness

Damage textures do not interfere with the base material setup

Included Content

2 shaders:
World Position based shader
Object Position based shader

3 demo wall meshes with preconfigured materials

33 PNG textures ready to use

This package is ideal for destructible environments, interactive props, or any scenario where visual damage progression is required while keeping full control over materials and performance.

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