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Price history
Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Cyberpunk Melee Weapons Pack
- Theme > Sci-fi & Space
- Theme > Military & Combat
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Standard materials set
Uses standard shader materials and individual textures (Standard for Built-in and Lit for UniversalRP).
2 modes of combination effect (manually textured), mixing two different colors (red excluded).
FILL: the secondary color is set on edges and hitting part, then bleeds on primary color at contact. Tonfa is set differently: cracks are dyed with secondary color, then bleeds on primary color.
MOD: secondary color dye the primary color over edges and hitting parts, like as light effect.
Albedo textures can be used without emission map.
Built-in and UniversalRP support.
Shader graph customizable set
One custom shader graph for all weapons. Uses materials based on a custom shader graph. Combines various fragments of colorless textures to ensure full color and shading customization of each weapon.
FILL and MOD effects can be applied in the same material with full color customization.
Uses standard shader materials and individual textures (Standard for Built-in and Lit for UniversalRP).
2 modes of combination effect (manually textured), mixing two different colors (red excluded).
FILL: the secondary color is set on edges and hitting part, then bleeds on primary color at contact. Tonfa is set differently: cracks are dyed with secondary color, then bleeds on primary color.
MOD: secondary color dye the primary color over edges and hitting parts, like as light effect.
Albedo textures can be used without emission map.
Built-in and UniversalRP support.
Shader graph customizable set
One custom shader graph for all weapons. Uses materials based on a custom shader graph. Combines various fragments of colorless textures to ensure full color and shading customization of each weapon.
FILL and MOD effects can be applied in the same material with full color customization.
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