Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-07-15 2026-07-22 | |
| $7.50 | Unity Discount 2026-07-09 2026-07-16 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Cybernetic Weapon Textures
- Audio > Sound Effects & Ambience
- Theme > Sci-fi & Space
- Theme > Military & Combat
Cybernetic Weapon Textures
Looking for some Weapon Textures Sounds? Take a look at the Cybernetic Weapon Textures asset. This game Weapon sound texture driven asset is for the game dev that wants layers to mesh together and make sonic ammunition. A whopping 1.31GB booster pack has 522 unique sound assets giving you a deadly impact in your games!
These affordable royalty free sound effects for rapid prototyping of new ideas and commercial games are game-ready, mastered and optimized in length and size to reduce game distributions and space. The sounds are free of clipping, always start/end at volume 0 to avoid any clicks or pops, and looping sounds are seamless.
Looking for some Weapon Textures Sounds? Take a look at the Cybernetic Weapon Textures asset. This game Weapon sound texture driven asset is for the game dev that wants layers to mesh together and make sonic ammunition. A whopping 1.31GB booster pack has 522 unique sound assets giving you a deadly impact in your games!
These affordable royalty free sound effects for rapid prototyping of new ideas and commercial games are game-ready, mastered and optimized in length and size to reduce game distributions and space. The sounds are free of clipping, always start/end at volume 0 to avoid any clicks or pops, and looping sounds are seamless.