About Cyber Shooter Girl Airi
- Theme > Sci-fi & Space
- Theme > Realistic
- Art & Visuals > 3D
Key Features: 3 Hairstyles. Removable clothes. Humanoid Rig (UE5). Completely modular. A wonderful render scene. Apple ARKit Blendshapes. Adjustable body parts. Easy color change. Signature weapon. Advanced materials with tons of customization. Included: weapon, underwear, full-body, static poses, preview animation (x1). Not included: customization systems, animations, locomotions, physics, bone simulation, LODs, environments. Polycount: The Character does not have LOD system. Cyberpunk Shooter Girl Airi - Faces 45005 Tris, 89029 Verts, 54396 Faces. Cyberpunk Shooter Girl Airi Nude - Faces 50668 Tris, 100678 Verts, 59540 Faces. Cyberpunk Shooter Girl Airi Weapon - Faces 3587 Tris, 6842 Verts, 3744 Faces. Rig is based on the Humanoid Skeleton with additional bones. You can apply physics to different parts. Blendshapes: Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity. Can be used for Live Stream facial animations. Different Outfits and Modularity: The model is completely modular. Remove or add any part. Or if you want, take clothes off completely. To avoid body intersection through clothes, the body is sliced into pieces. Pieces that are beneath the clothes must be turned off or hidden. By doing that, you reduce the polycount! Body details: Full-Body is included. Body texture is censored. The uncensored texture can be requested. Adult parts are not modeled and do not have morphs or a rig. It is a texture. Unity project 2021.3.451f1+. Render pipelines: Built-in, URP, HDRP. Both Advanced and Default Shaders. Humanoid rig with eye and jaw bone. For facial animations use Blendshapes. AllPartsTogether.fbx file is included for customization. Any Humanoid Animations from the store can be applied to this character. Please note, this is a character asset. It has no controls, scripts, etc. Shader Graph (custom shader): Easily change colors of any parts. Add tattoos and scars to the head and body. Hair has subtle movements with fake wind simulation. Can be easily turned off by selecting materials and switching to the default material. For URP, use Universal Render Pipeline -> Lit. For HDRP, use HDRP -> Lit. Proper settings and textures will remain. MatID Maps: Skin, Eyes, and Outfit Parts. A MatID map is used for changing colors of a BaseColor Map by sections. You can use the Advanced Shader to change the colors easily. 4K Textures: 9 Texture sets: Body, Head, Eyes, Lashes, Clothes, Hair, Buzzcut, Cornea, Weapon. Textures are packed for better optimization. Each set contains: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap, and may include an Ambient Occlusion, MatID, Opacity and Emissive maps.