About Cyber Operator Girl Ophelia
- Theme > Sci-fi & Space
- Theme > Realistic
- Art & Visuals > 3D
Game-ready character designed for seamless integration as a main or supporting figure. Compatible with standard asset workflows and engine pipelines.
Key Features
• 3 hairstyles with 1 bang variation
• Removable clothing and gear
• Humanoid rig optimized for advanced skeletal control
• Completely modular mesh architecture
• Apple ARKit blendshapes
• Adjustable body proportions
• Dynamic posing and preview animations included
• Advanced material system with extensive customization options
Polycounts
Clothed variant: ~113,446 tris
Unclothed variant: ~118,162 tris
Rig and Additional Bones
The skeleton follows the Humanoid standard with additional bones for enhanced physics simulation. You can apply physics to different parts independently.
Blendshapes
Calibrated 52 Apple blendshapes tested for Live Link Face in Unreal Engine and Face Capture in Unity. Suitable for live stream facial animations, VTuber avatars, VRChat, and MMD applications.
Different Outfits and Modularity
The model is completely modular, allowing you to remove or add any part entirely. To avoid body intersection through clothes, the body is sliced into pieces beneath garments. Hiding underlying pieces reduces the polycount while maintaining visual accuracy.
Body Details
Full-body mesh is included. Texture is censored by default; uncensored versions are available upon request. Mature areas rely on textures rather than modeled geometry or morph targets.
Unity Project Compatibility
Delivered with a Unity project (2021.3.451f1+). Supports Built-In, URP, and HDRP pipelines using both Advanced and Default shaders. Humanoid rig includes dedicated eye and jaw bones for precise facial animation via blendshapes. Includes AllPartsTogether.fbx for customization. Compatible with any store humanoid animations. This is a character asset only and does not include controls or scripts.
Shader Graph
Custom shader allows easy color changes per part and supports tattoos or scars on the head and body. Hair features subtle fake wind simulation that can be toggled off. Switching to default materials for URP or HDRP preserves proper settings and textures.
MatID Maps
Dedicated MatID maps for skin, eyes, and outfit parts enable section-based BaseColor changes when used with the Advanced Shader.
4K Textures
Nine optimized texture sets cover the body, head, eyes, lashes, clothes, hair, cornea, headset, and hardsurface components. Each set includes BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, and Mask maps, along with optional Ambient Occlusion, MatID, Opacity, and Emissive channels.
Key Features
• 3 hairstyles with 1 bang variation
• Removable clothing and gear
• Humanoid rig optimized for advanced skeletal control
• Completely modular mesh architecture
• Apple ARKit blendshapes
• Adjustable body proportions
• Dynamic posing and preview animations included
• Advanced material system with extensive customization options
Polycounts
Clothed variant: ~113,446 tris
Unclothed variant: ~118,162 tris
Rig and Additional Bones
The skeleton follows the Humanoid standard with additional bones for enhanced physics simulation. You can apply physics to different parts independently.
Blendshapes
Calibrated 52 Apple blendshapes tested for Live Link Face in Unreal Engine and Face Capture in Unity. Suitable for live stream facial animations, VTuber avatars, VRChat, and MMD applications.
Different Outfits and Modularity
The model is completely modular, allowing you to remove or add any part entirely. To avoid body intersection through clothes, the body is sliced into pieces beneath garments. Hiding underlying pieces reduces the polycount while maintaining visual accuracy.
Body Details
Full-body mesh is included. Texture is censored by default; uncensored versions are available upon request. Mature areas rely on textures rather than modeled geometry or morph targets.
Unity Project Compatibility
Delivered with a Unity project (2021.3.451f1+). Supports Built-In, URP, and HDRP pipelines using both Advanced and Default shaders. Humanoid rig includes dedicated eye and jaw bones for precise facial animation via blendshapes. Includes AllPartsTogether.fbx for customization. Compatible with any store humanoid animations. This is a character asset only and does not include controls or scripts.
Shader Graph
Custom shader allows easy color changes per part and supports tattoos or scars on the head and body. Hair features subtle fake wind simulation that can be toggled off. Switching to default materials for URP or HDRP preserves proper settings and textures.
MatID Maps
Dedicated MatID maps for skin, eyes, and outfit parts enable section-based BaseColor changes when used with the Advanced Shader.
4K Textures
Nine optimized texture sets cover the body, head, eyes, lashes, clothes, hair, cornea, headset, and hardsurface components. Each set includes BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, and Mask maps, along with optional Ambient Occlusion, MatID, Opacity, and Emissive channels.