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CwcMontage - Playables Animation Montage System preview
Unity

CwcMontage - Playables Animation Montage System

By CwcJoe

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for CwcMontage - Playables Animation Montage System 2 price observations from Oct 21, 2026 to Nov 4, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Oct 21, 2026: FREE. Unity First Price 2026-10-21 2026-10-22 Nov 4, 2026: FREE. Latest store price Oct 21, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-10-21 2026-10-22

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About CwcMontage - Playables Animation Montage System

  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Military & Combat
CwcMontage is a high-performance animation montage system designed specifically for modern action games (ACT, ARPG, Top-Down Combat) in Unity. Built natively on top of the Unity Playables API, CwcMontage adopts a robust Dual-Track Pipeline architecture: your gameplay logic (such as State Machines or Ability Systems) retains authoritative control over timing and combat state transitions, while CwcMontage orchestrates precise animation sampling, dynamic multi-clip cross-fading, synchronized audio/VFX playback, and clean Root Motion delegation.

CORE HIGHLIGHTS

Real-Time Visual Timeline Editor
• Scrub through complex animation sequences directly inside the Scene View with zero playback latency.
• Multi-track timeline supporting animation blending, audio clips, particle VFX, and custom logic blocks.
• Intuitive timeline ruler with magnetic frame snapping and physical section slicing.

Interval Sweep Sampling (Zero Event Loss)
• Uses incremental half-open intervals (LastTime, CurrentTime] to evaluate action triggers.
• Guarantees paired OnEnter -> OnUpdate -> OnExit execution even during severe frame-rate drops down to 10 FPS.
• Built-in bidirectional scrub support and instant timeline seeking.

Dynamic Section Timing (Adaptive Time Warping)
• Call handle.SyncSectionDuration() at runtime to dynamically stretch or compress physical sections (windup, active, recovery) to match character gameplay attributes.
• Harmonizes animation asset lengths with designer combat tuning without editing original animation clips.

Multi-Track Audio & Particle Dispatching
• Bind sound effects, particles, and prefabs with instant audio/visual preview directly in the editor.
• Integrated lightweight, zero-GC object pool for runtime VFX and AudioSource instances.

Modular Root Motion Delegation
• Dispatches horizontal, vertical, and rotational delta motions via clean interfaces and C# events.
• Completely decoupled from movement controllers (works out of the box with CharacterController, Rigidbody, or KCC).

Zero-GC Playables Mixer Architecture
• Permanent dual-slot ping-pong cross-fade graph topology.
• Eliminates dynamic node reconnections and array allocations during high-frequency combat playback.

OUT-OF-THE-BOX COMBAT DEMO
Includes an interactive, fully decoupled combat showcase:
• Humanoid combat character with sword combos, rolls, and punches.
• Real-time Playables monitor HUD displaying mixer slot weights and physical section progress.
• Instant scene launch at: Assets/CwcPlugins/CwcMontage/Demo/Scenes/MontageDemoScene.unity.

Unity price last checked .

Prices and availability may change.