Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-10-21 2026-10-22 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About CwcMontage - Playables Animation Montage System
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Military & Combat
CORE HIGHLIGHTS
Real-Time Visual Timeline Editor
• Scrub through complex animation sequences directly inside the Scene View with zero playback latency.
• Multi-track timeline supporting animation blending, audio clips, particle VFX, and custom logic blocks.
• Intuitive timeline ruler with magnetic frame snapping and physical section slicing.
Interval Sweep Sampling (Zero Event Loss)
• Uses incremental half-open intervals (LastTime, CurrentTime] to evaluate action triggers.
• Guarantees paired OnEnter -> OnUpdate -> OnExit execution even during severe frame-rate drops down to 10 FPS.
• Built-in bidirectional scrub support and instant timeline seeking.
Dynamic Section Timing (Adaptive Time Warping)
• Call handle.SyncSectionDuration() at runtime to dynamically stretch or compress physical sections (windup, active, recovery) to match character gameplay attributes.
• Harmonizes animation asset lengths with designer combat tuning without editing original animation clips.
Multi-Track Audio & Particle Dispatching
• Bind sound effects, particles, and prefabs with instant audio/visual preview directly in the editor.
• Integrated lightweight, zero-GC object pool for runtime VFX and AudioSource instances.
Modular Root Motion Delegation
• Dispatches horizontal, vertical, and rotational delta motions via clean interfaces and C# events.
• Completely decoupled from movement controllers (works out of the box with CharacterController, Rigidbody, or KCC).
Zero-GC Playables Mixer Architecture
• Permanent dual-slot ping-pong cross-fade graph topology.
• Eliminates dynamic node reconnections and array allocations during high-frequency combat playback.
OUT-OF-THE-BOX COMBAT DEMO
Includes an interactive, fully decoupled combat showcase:
• Humanoid combat character with sword combos, rolls, and punches.
• Real-time Playables monitor HUD displaying mixer slot weights and physical section progress.
• Instant scene launch at: Assets/CwcPlugins/CwcMontage/Demo/Scenes/MontageDemoScene.unity.