Cute Shooter Animals - 28 Animated Characters
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity First Price 2026-10-22 2026-10-22 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Cute Shooter Animals - 28 Animated Characters
- Theme > Stylized
- Theme > Nature & Countryside
- Art & Visuals > 3D
Every animal shares the same skeleton layout and comes with 36 animations, including separate PISTOL and SHOTGUN stances. The signature full-power shot throws the character onto its back, lets it wriggle on the ground and then get back up, perfect for over-the-top, comedic gunplay.
Characters (28): Mouse, Chicken, Duck, Frog, Rabbit, Cat, Penguin, Koala, Red Panda, Arctic Fox, Fox, Monkey, Dog, Pig, Sheep, Wolf, Goat, Eagle, Dino, Reindeer, Lion, Tiger, Panda, Cow, Brown Bear, Polar Bear, Buffalo, Elephant.
Animations (36 per character, 30 fps, in-place):
- General: Idle, Walk, Run, Jump Start / Loop / Land, Get Up, Death, Victory, Wave
- Pistol set: Idle Aim, Walk Aim, Walk Back, Run Aim, Strafe L/R, Aim Up/Down poses, Shoot, Reload, Hit, Power-Shot Fall-Back, On-Back Struggle
- Shotgun set: the same 13 clips with a two-handed long-gun stance and pump reload
Features
- Detailed hands: palm pad, four fingers and thumb, with finger and thumb bones
- Weapon bone and hand poses ready for your own pistol or shotgun (no weapon models included)
- 15 swappable accessories (beanies, cap, cowboy hat, goggles, headphones, scarves, bandana, backpack, jacket, hoodie) on 4 sockets per character, auto-scaled to every animal
- One shared material and one 256x256 palette texture for all characters, for minimal draw calls
- 3 LOD levels per character with LOD Groups set up
- Prefabs with Animator Override Controllers, colliders and accessory sockets
- Demo scene with an animation browser and a random-accessory button
- Clean C# scripts in their own namespace, PDF documentation included