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Custom Texture Vignette Screen Effect URP preview
Unity

Custom Texture Vignette Screen Effect URP

By BWG

$7.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.

Recorded prices for Custom Texture Vignette Screen Effect URP 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $7.99. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jun 20, 2026: $15. Unity First Price 2026-06-20 2026-06-27 Jun 30, 2026: $7.99. Unity Permanent Decrease 2026-06-30 2026-07-07 Oct 31, 2026: $7.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.99Latest store price
$7.99Unity Permanent Decrease 2026-06-30 2026-07-07
$15Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Custom Texture Vignette Screen Effect URP

  • Art & Visuals > VFX
Custom Texture Vignette Screen Effect URP is a full-screen post-process vignette solution for the Universal Render Pipeline. It uses a mask texture to define the vignette shape, so you can use circular, oval, or fully custom artwork. The effect is controlled entirely at runtime via a simple API: enable or disable it, change scale (intensity/size), swap textures, or animate scale over time with optional curves. Ideal for scene transitions, focus or tunnel effects, damage feedback, and cinematic moments. Supports URP Render Graph when available and falls back to compatibility mode on older versions.

Easy integration with your project - the asset is designed to be super easy to integrate. It works as a Renderer Feature and it requires only few clicks to start operate. Works with existing URP projects, no pipeline or project settings changes needed beyond adding the feature to the renderer.

Features:
- Texture-based masking - Use any texture with an alpha channel to define custom vignette shapes.
- Runtime control - Enable, disable and adjust scale and mask texture from code at any time.
- Scale animation - Animate vignette scale over a duration with optional AnimationCurve (e.g. fade in/out, transitions).
- URP Render Graph - Uses Render Graph when enabled (Unity 6 / URP 17+). Automatically falls back to compatibility mode otherwise.
- Per-camera - Control vignette per camera; works with multiple cameras and stack.
- Single full-screen pass - One blit (plus buffer swap in Render Graph) - minimal overhead.
- Supports all rendering paths - Forward, Forward+, Deferred
- Mobile friendly - Low cost on mobile devices.

Use Cases:
- Sniper scope
- Damage screen effect
- Tunnel effect
- Stylized screen effect
- Binocular effect
- UI masking effect

Supports Unity version 6000.0.39f1 and above

Unity price last checked .

Prices and availability may change.