Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $13.99 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $13.99 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $13.99 | Unity New Release Discount 2026-08-26 2026-09-09 | |
| $19.98 | Unity First Price 2026-08-26 2026-08-26 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About CubeDI
- Tools, Systems & Learning > Development Tools & Automation
Why CubeDI?
Dependency injection shouldn't require a 300-page manual or a heavyweight framework. Zenject is powerful but bloated; VContainer is lean but under-documented. CubeDI hits the sweet spot: a tiny, readable API you can learn in an afternoon, backed by a resolver that stays out of your way at runtime.
Built for real projects
- One clear entry point: SceneContext per scene, GlobalContext auto-loaded across scenes (no bootstrap scene needed).
- Constructor, method, field and property injection - use whichever fits.
- Real keyed (tagged) bindings, multi-binding, and nested child containers.
- A clean lifecycle: Initialize, Tick / FixedTick / LateTick, and deterministic Dispose.
- Prefab instantiation with dependencies injected before Awake.
- Zero-allocation injection at runtime - no GC hitches during gameplay.
- No hidden global state - safe with disabled Domain Reload and fast Play Mode enter.
- IL2CPP / AOT friendly. No code generation required to ship.
See it, don't guess it
CubeDI ships with a live Dependency Graph window (Window > CubeDI > Dependency Graph): inspect every context and binding, and catch missing dependencies and constructor cycles before they ever throw at runtime. Nothing like it comes built into Zenject or VContainer.
Everything is plain C#, fully commented, and shipped with complete source code - no DLLs, no black boxes. Read it, tweak it, own it.
Roadmap
- Optional source generator for zero-reflection injection on AOT platforms.