Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity New Release Discount 2026-10-20 2026-11-03 | |
| $9.99 | Unity New Release Discount 2026-10-20 2026-11-03 | |
| $19.98 | Unity First Price 2026-10-20 2026-10-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Cube UI - uGUI Essentials Pack 1
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
LARGE LISTS WITHOUT AN OBJECT FOR EVERY RECORD
CubeVirtualList reuses cards around the visible area. Create a ready-to-configure list from GameObject > Cube UI, edit its item template, then connect your data. Choose a vertical list, horizontal list or grid. Keep the visible record when data changes, or follow the end while the user is already there. Lists use fixed-size cells.
MORE CONTROL OVER YOUR IMAGES
CubeImage extends Unity Image with independent corner radii, an ellipse, gradients and an inner border. Cover cropping fills a frame without stretching your sprite. Optional hit filters reject clicks outside the visible shape or filled region. Standard Image modes and Button integration remain available.
TURN A DECORATIVE FRAME INTO A MASK
CubeMask can fill the enclosed regions of a frame sprite to clip content inside it. Prepare a reusable shape, inspect the clipping preview and choose whether to mask descendants or one selected Graphic.
ARRANGE CONTENT AND RESPECT DEVICE CUTOUTS
CubeLayoutGroup combines horizontal, vertical and grid arrangements with spacing, padding and child-size controls. CubeSafeArea automatically fits a container to the device-reported safe area, with optional edge selection, extra padding and Editor previews.
START WITH WORKING EXAMPLES
The package includes five demo scenes, component icons, C# source, automated tests and a six-page illustrated manual. Create components through the Cube UI menu and use the guided Inspector controls. No additional Cube packages or tweening libraries are required.
PERFORMANCE WITH DOCUMENTED RESULTS
The controlled Galaxy A20 / Android 11 ARM64 IL2CPP tests recorded 0 managed bytes per frame over 120 idle frames and 120 scrolling frames after warm-up, with both Vulkan and OpenGL ES 3. The test list represented 100,000 records using 10 pooled views. This used a simple CubeImage template and an allocation-free binder. Setup, pool growth, text updates and custom callbacks can allocate.
Built for uGUI on Unity 2022.3 or newer. Editor tools and samples require TextMeshPro. See Technical details for exact tested versions, platform coverage and limitations. iPhone/iPad execution has not been verified.
Media uses actual Unity-rendered demo views and a labeled Android test capture, arranged externally with an AI-generated decorative background. The Android validation harness is not included as a demo scene.