Current sales News My Tracked Assets Login
Crystal Save | State Machine 2 by Ninjutsu Save Module preview
Unity

Crystal Save | State Machine 2 by Ninjutsu Save Module

By Arawn

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Crystal Save | State Machine 2 by Ninjutsu Save Module 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Oct 31, 2026: $15. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Crystal Save | State Machine 2 by Ninjutsu Save Module

  • Tools, Systems & Learning > Game Templates & Systems
Freeze-frame every branch, boolean and Vector3 in your GC2 graphs then thaw them out exactly where you left off. Just two drop-in components let Crystal Save persist all variables inside any Game Creator 2 State Machine: runner-local or asset-based. Hit Save then Load and the machine restarts in the same state with the same values. Requirements include Unity 6 LTS+, Game Creator 2 Core plus State Machine by NinjutsuGames, and Crystal Save (base) v 1.5+. Components include Remember GC2 State Machine Runner Variables which serializes the live Variables dictionary on a runner and restores it before the first Update tick, and Remember GC2 State Machine Variables which targets standalone StateMachineAsset files and reflects into GC2's runtime map to save and load every key and value including custom types. Saving uses MemoryPack binary blob serialization and is version-safe with variables stored by name. A demo scene shows runner-level variables restored on reload and prefab instances saving and reloading independently.

Unity price last checked .

Prices and availability may change.