Current sales News My Tracked Assets Login
Crystal Save | Quest Machine by Pixel Crushers Save Module preview
Unity

Crystal Save | Quest Machine by Pixel Crushers Save Module

By Arawn

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Crystal Save | Quest Machine by Pixel Crushers Save Module 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Oct 31, 2026: $15. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Crystal Save | Quest Machine by Pixel Crushers Save Module

  • Tools, Systems & Learning > Game Templates & Systems
Crystal Save | Quest Machine Save Module adds plug-and-play persistence to Pixel Crushers Quest Machine. One drop-in component (RememberPixelCrushersQuestMachine) scoops up every QuestListContainer — player journal, quest givers, procedural chains — then tucks the data into Crystal Save’s ultra-light slot files. Load any slot and quests, cooldowns and HUD indicators spring back to life, even if the giver lives in a later-loaded scene.

INSTALLATION
Import the package.
Confirm Assets/Plugins/RememberMe (core) is present.
Add Component → Crystal Save → Remember Components → Pixel Crushers → Quest Machine.Let Unity recompile—find the new script under


QUICK START
Place a persistent GameObject (e.g. GameManager) in every scene.
Add Remember Pixel Crushers Quest Machine to it.
In each QuestListContainer tick Include In Saved Game Data.
Save and load with SaveManager.Instance.Save(slot) / Load(slot)—quests now travel with your slots.

HOW IT WORKS
Save — scans all active and inactive QuestListContainers, skips those not flagged for saving, calls RecordData(), packs the JSON plus saver-key into a MemoryPack blob.
No extra setup, no inspector fields—just automatic persistence.Load — unpacks the blob, pumps ApplyData() into containers already in memory and queues the rest for later scenes via Pixel Crushers’ own currentSavedGameData.


ADVANCED TIPS
• Procedural quests are fully serialised—no seed hacks needed.

• Multiple journals? Each container keeps its key, so player, NPC and hidden managers save simultaneously.

• Runtime cost is < 1 ms for ~100 containers thanks to unsorted FindObjectsByType.

• Need earlier access to quest data during load? Adjust ComponentManager priorities to run this bridge first.

Unity price last checked .

Prices and availability may change.