Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $28. The latest store price is $28, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $28 | Latest store price |
About Crystal Save | Naninovel by Elringus Save Module
- Tools, Systems & Learning > Game Templates & Systems
This Save Module seamlessly integrates Naninovel with the Crystal Save System, letting you serialize and restore every aspect of your narrative.
Key Features
- Complete Naninovel State: saves script playback position, global & custom variables, settings, and current scene
- MemoryPack-Powered: compact, high-performance binary serialization that handles custom types out of the box
- Rollback Snapshots: auto-generated thumbnails make save-slot selection visual and intuitive
- Version-Safe Migrations: update your game without invalidating existing saves
- Demo Scene & Debug Tools: includes DemoNaniNovelRememberMe plus built-in Crystal Save Runtime Debug menu for managing slots
Quick Start
1. Add the RememberMeNaniNovel script to Project Settings > Naninovel > Scripts
2. Open the DemoNaniNovelRememberMe scene
3. Use Tools > Crystal Save > Runtime Debug > Manage Save Slots to test saving/loading
Key Features
- Complete Naninovel State: saves script playback position, global & custom variables, settings, and current scene
- MemoryPack-Powered: compact, high-performance binary serialization that handles custom types out of the box
- Rollback Snapshots: auto-generated thumbnails make save-slot selection visual and intuitive
- Version-Safe Migrations: update your game without invalidating existing saves
- Demo Scene & Debug Tools: includes DemoNaniNovelRememberMe plus built-in Crystal Save Runtime Debug menu for managing slots
Quick Start
1. Add the RememberMeNaniNovel script to Project Settings > Naninovel > Scripts
2. Open the DemoNaniNovelRememberMe scene
3. Use Tools > Crystal Save > Runtime Debug > Manage Save Slots to test saving/loading