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Crystal Save | Naninovel by Elringus Save Module preview
Unity

Crystal Save | Naninovel by Elringus Save Module

By Arawn

$28

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $28. The latest store price is $28, matching the lowest recorded price shown here.

Recorded prices for Crystal Save | Naninovel by Elringus Save Module 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $28. Exact dates and prices are listed below. $0.00 $14.00 $28.00 Nov 1, 2026: $28. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$28Latest store price

About Crystal Save | Naninovel by Elringus Save Module

  • Tools, Systems & Learning > Game Templates & Systems
This Save Module seamlessly integrates Naninovel with the Crystal Save System, letting you serialize and restore every aspect of your narrative.

Key Features
- Complete Naninovel State: saves script playback position, global & custom variables, settings, and current scene
- MemoryPack-Powered: compact, high-performance binary serialization that handles custom types out of the box
- Rollback Snapshots: auto-generated thumbnails make save-slot selection visual and intuitive
- Version-Safe Migrations: update your game without invalidating existing saves
- Demo Scene & Debug Tools: includes DemoNaniNovelRememberMe plus built-in Crystal Save Runtime Debug menu for managing slots

Quick Start
1. Add the RememberMeNaniNovel script to Project Settings > Naninovel > Scripts
2. Open the DemoNaniNovelRememberMe scene
3. Use Tools > Crystal Save > Runtime Debug > Manage Save Slots to test saving/loading

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