Unity
Crystal Save | Factions by Ninjutsu Save Module
By Arawn
$15
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Crystal Save | Factions by Ninjutsu Save Module
- Tools, Systems & Learning > Game Templates & Systems
Crystal Save | Game Creator 2 Factions Save Module
Never let your orcs forget a feud— or your elves forgive one— no matter how many scenes, saves or cloud hops your game survives.
Overview
Drop-in components capture every reputation point, stance flip and inter-faction relationship managed by GC2 Factions. One click and your diplomacy web reloads pixel-perfect after any save-load cycle.
Requirements
- Unity 6 LTS+
- Game Creator 2 Core + Factions by NinjutsuGames
- Crystal Save(base) v 1.5 +
Installation & Quick Start
1. Import Crystal Save | Factions. Accept dependency prompts.
2. On every Member GameObject add Remember GC2 Faction Member
In your scene…
On the object that owns FactionsRepository add Remember GC2 Faction Repository
3. No inspector sliders, no scripting symbols—attach & forget. Play → Save → Tweak reputations → Load. Values return exactly as saved.
Components
- Remember GC2 Faction Member – Saves ignore-flags, faction list, reputation points & current stance for each Member.
- Remember GC2 Faction Repository – Saves the entire faction-vs-faction matrix so global diplomacy persists.
Both inherit SaveableComponent, self-register with Crystal Save and respect pooling & Keep-Across-Scenes.
How Saving & Loading Works
- Save: Crystal Save calls SerializeComponentData() → MemoryPack wraps strings & ints → stored.
- Load: Scene + FactionsRepository live → DeserializeComponentData() writes data back into GC2.
- Version-proof: New factions/members simply load with default values—no migrations needed.
Never let your orcs forget a feud— or your elves forgive one— no matter how many scenes, saves or cloud hops your game survives.
Overview
Drop-in components capture every reputation point, stance flip and inter-faction relationship managed by GC2 Factions. One click and your diplomacy web reloads pixel-perfect after any save-load cycle.
Requirements
- Unity 6 LTS+
- Game Creator 2 Core + Factions by NinjutsuGames
- Crystal Save(base) v 1.5 +
Installation & Quick Start
1. Import Crystal Save | Factions. Accept dependency prompts.
2. On every Member GameObject add Remember GC2 Faction Member
In your scene…
On the object that owns FactionsRepository add Remember GC2 Faction Repository
3. No inspector sliders, no scripting symbols—attach & forget. Play → Save → Tweak reputations → Load. Values return exactly as saved.
Components
- Remember GC2 Faction Member – Saves ignore-flags, faction list, reputation points & current stance for each Member.
- Remember GC2 Faction Repository – Saves the entire faction-vs-faction matrix so global diplomacy persists.
Both inherit SaveableComponent, self-register with Crystal Save and respect pooling & Keep-Across-Scenes.
How Saving & Loading Works
- Save: Crystal Save calls SerializeComponentData() → MemoryPack wraps strings & ints → stored.
- Load: Scene + FactionsRepository live → DeserializeComponentData() writes data back into GC2.
- Version-proof: New factions/members simply load with default values—no migrations needed.