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Crystal Save | Dialogue System by Pixel Crushers Save Module preview
Unity

Crystal Save | Dialogue System by Pixel Crushers Save Module

By Arawn

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Crystal Save | Dialogue System by Pixel Crushers Save Module 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 4, 2026: $15. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Crystal Save | Dialogue System by Pixel Crushers Save Module

  • Tools, Systems & Learning > Game Templates & Systems
Crystal Save | Dialogue System Save Module

Plug-and-play persistence for Pixel Crushers Dialogue System

What it is
A zero-code bridge that folds every Dialogue System variable, quest, SimStatus entry and active conversation into Crystal Saves’s slot-based save files. One component, one click, and your dialogue trees survive scene loads, checkpoints and cloud sync flawlessly.

Why you’ll love it
- Drop-in component – add Remember PixelCrushers DialogueSystem to your Dialogue Manager and hit Play.
- Complete state capture – Lua vars, quest states, ConversationStateSaver data, indicator cooldowns… all wrapped in one MemoryPack payload.
- Scene & conversation safe – ongoing conversations are auto-paused during load to prevent duplicate subtitles.
- Raw-or-Text toggle – choose ultra-fast Raw Data or compact text saves; BinaryDataSerializer supported for tiny files.
- Seamless with other modules – works alongside Crystal Saves’s Quest Machine, Game Creator 2, Stats, Inventory and your own custom SaveableComponents.
- Unity 6 ready – uses Object.FindObjectsByType and other modern APIs.

Quick start
Installation Order:
A. Install Crystal Save
B. Install Dialogue System
C. Install Crystal Save | Dialogue System by Pixel Crushers Save Module

1. Ensure a SaveManager prefab exists in your first scene (automatic when you import Crystal Save).
2. Select the Dialogue Manager GameObject → Add Component → Crystal Save → Pixel Crushers → Dialogue System.
3. (Optional) Tick Save Raw Data if you prefer faster binary saves.
4. Call SaveManager.Instance.Save(slot) and Load(slot) from your UI or hot-keys – that’s it!

Package contents
- Runtime bridge script (fully commented, extensible)
- Mini demo scene that piggy-backs on the Dialogue System Demo

Perfect for
• Visual-novel devs who iterate quickly and hate broken saves
• RPG makers juggling dozens of Lua variables
• Any project already using Crystal Save and Pixel Crushers Dialogue System

Keep your branching stories intact—let Crystal Save do the heavy lifting while you write the next epic dialogue!

Unity price last checked .

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