Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39. The latest store price is $39, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $39 | Latest store price |
About Crystal Save | Adventure Creator Save Module
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
Crystal Save × Adventure Creator Save Module delivers a drop-in MenuCrystalSavesList element so your Adventure Creator menus can browse, name, and trigger Crystal Save slots without sacrificing translations, ActionLists, or other AC niceties.
✨ An enhanced Crystal Save Game Editor mirrors the full AC Menu Manager - global settings, menu creation, element editing, filtering, undo - while adding the Crystal Save slot list to the element picker, sparing you from modifying Adventure Creator core code.
🔑 Key Features
⚡ Familiar workflow: Easy to adapt for Adventure Creator users since both share a component-based saving philosophy.
🎮 Crystal Save slot widgets support save/load modes, fixed or empty slot handling, ActionList callbacks, Unity UI linking, and screenshot displays - just like AC’s native list - but call directly into Crystal Save’s manager for metadata-aware rendering.
📝 Built-in slot naming tools let designers format labels with placeholders for scene, timestamps, or custom metadata, complete with editor previews so menus feel at home in any narrative flow.
🧩AC Remember Components capture Adventure Creator inventory, conversations, global, local variables and more
🛠 Crystal Save Action suite covers save/load/delete/check flows, prefab instancing, snapshot destruction, and object restoration, so designers can wire Crystal Save operations straight into Adventure Creator ActionLists once actions are registered via AC’s Action Manager.
📦 Requirements
Adventure Creator
Crystal Save
Unity 2022.3+
✨ An enhanced Crystal Save Game Editor mirrors the full AC Menu Manager - global settings, menu creation, element editing, filtering, undo - while adding the Crystal Save slot list to the element picker, sparing you from modifying Adventure Creator core code.
🔑 Key Features
⚡ Familiar workflow: Easy to adapt for Adventure Creator users since both share a component-based saving philosophy.
🎮 Crystal Save slot widgets support save/load modes, fixed or empty slot handling, ActionList callbacks, Unity UI linking, and screenshot displays - just like AC’s native list - but call directly into Crystal Save’s manager for metadata-aware rendering.
📝 Built-in slot naming tools let designers format labels with placeholders for scene, timestamps, or custom metadata, complete with editor previews so menus feel at home in any narrative flow.
🧩AC Remember Components capture Adventure Creator inventory, conversations, global, local variables and more
🛠 Crystal Save Action suite covers save/load/delete/check flows, prefab instancing, snapshot destruction, and object restoration, so designers can wire Crystal Save operations straight into Adventure Creator ActionLists once actions are registered via AC’s Action Manager.
📦 Requirements
Adventure Creator
Crystal Save
Unity 2022.3+