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Crowd Cheer System preview
Unity

Crowd Cheer System

By Serwus Studio

$9.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $8.99. The latest store price is $9.99.

Recorded prices for Crowd Cheer System 6 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $8.99. Exact dates and prices are listed below. $0.00 $9.45 $18.90 Jun 20, 2026: $8.99. Unity First Price 2026-06-20 2026-06-27 Jun 30, 2026: $18.90. Unity Permanent Increase 2026-06-30 2026-07-07 Jul 7, 2026: $11.90. Unity Permanent Decrease 2026-07-07 2026-07-14 Jul 30, 2026: $14.99. Unity Permanent Increase 2026-07-30 2026-08-06 Aug 5, 2026: $9.99. Unity Permanent Decrease 2026-08-05 2026-08-12 Oct 31, 2026: $9.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 6 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity Permanent Decrease 2026-08-05 2026-08-12
$14.99Unity Permanent Increase 2026-07-30 2026-08-06
$11.90Unity Permanent Decrease 2026-07-07 2026-07-14
$18.90Unity Permanent Increase 2026-06-30 2026-07-07
$8.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Crowd Cheer System

Crowd Cheer is a GPU-driven crowd shader that renders hundreds of animated spectators on simple flat meshes — no GameObjects per character, no Animators, no skinned meshes. Just a texture atlas and a Quad.

Perfect for stadiums, concerts, arenas, sports games, and any scene where you need a lively crowd without killing performance on mobile and VR.

How it works:

A sprite atlas with character variants (columns) and animation frames (rows) is tiled across a flat mesh. The shader automatically randomizes appearance, animation phase, and orientation per tile every character looks unique with zero CPU overhead.

Key Features:
- 100% GPU — no scripts required, no per-character GameObjects
- Sprite atlas animation — up to 16 character variants x 8 animation frames
- La Ola / Mexican Wave — configurable stadium wave with direction, speed, width, and pose controls
- Crowd density — dynamically control how full the stadium is (0–100%)
- Distance fade — automatic LOD, clips distant characters to save fillrate
- Random flip X — doubles visual variety at zero cost
- Color tint + per-character variation — team colors, lighting moods, natural diversity
- UV tiling & offset — control how many characters appear per mesh
- World-space randomization — duplicate meshes automatically look different
- URP lighting — responds to ambient SH + main directional light
- VR-ready — full Single Pass Instanced stereo support
- GPU Instancing — supported out of the box
- Alpha cutout — ZWrite On, no transparency sorting issues

Unity price last checked .

Prices and availability may change.