Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price |
About Critter Environment
- Theme > Stylized
- Theme > Low Poly
- Theme > Retro & Arcade
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
GPU Instancing tools
Draw mesh instances efficiently on terrains or meshes. Includes examples for terrains and trees with meshes included!
- Spawn any mesh
- Configurable spawn logic
- Supports Shader Graph
- Custom setup for instancing
- Looks great with the 3D pixel art style
Includes examples for...
- Grass on terrains
- Leaves on any tree mesh
Water (orthographic only)
Stylized and highly customizable water with reflections, foam, and etc...
Custom toon shader
A custom lighting solution for creating the well known toon shaded style. Includes subgraphs for clouds, pixel outlines and toon ramping.
- Pixel perfect outlines (orthographic only)
- One-pixel thick outlines
- Asset compatibility - Compatible with low-resolution renders, for example, Critter 3D Pixel Camera
- Object specific - Choose individual objects with outlines
- Clouds based on 3D noise
- Configurable toon ramp
Includes examples for...
- Terrain toon shader
- Toon shader
- Instanced Toon shader
Meshes
Structures (less than 1000 vertices) - Arch Small, Arch Large, House, Light_Post, Rotor, Windmill
Rocks (less than 130 vertices) - Slab, Stone_1, Stone_2
Foliage (less than 20 vertices) - Grass_Leaf, Flower_Leaf, Tree_Leaf
Tree (260 vertices)
Demo Scene
Includes demo scene where these assets are layed out and set up for reference.
Draw mesh instances efficiently on terrains or meshes. Includes examples for terrains and trees with meshes included!
- Spawn any mesh
- Configurable spawn logic
- Supports Shader Graph
- Custom setup for instancing
- Looks great with the 3D pixel art style
Includes examples for...
- Grass on terrains
- Leaves on any tree mesh
Water (orthographic only)
Stylized and highly customizable water with reflections, foam, and etc...
Custom toon shader
A custom lighting solution for creating the well known toon shaded style. Includes subgraphs for clouds, pixel outlines and toon ramping.
- Pixel perfect outlines (orthographic only)
- One-pixel thick outlines
- Asset compatibility - Compatible with low-resolution renders, for example, Critter 3D Pixel Camera
- Object specific - Choose individual objects with outlines
- Clouds based on 3D noise
- Configurable toon ramp
Includes examples for...
- Terrain toon shader
- Toon shader
- Instanced Toon shader
Meshes
Structures (less than 1000 vertices) - Arch Small, Arch Large, House, Light_Post, Rotor, Windmill
Rocks (less than 130 vertices) - Slab, Stone_1, Stone_2
Foliage (less than 20 vertices) - Grass_Leaf, Flower_Leaf, Tree_Leaf
Tree (260 vertices)
Demo Scene
Includes demo scene where these assets are layed out and set up for reference.