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Crest Water 5 (Oceans, Rivers, Lakes) preview
Unity

Crest Water 5 (Oceans, Rivers, Lakes)

By Wave Harmonic

$240

Rated 5.0/5 from 127 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $120. The latest store price is $240.

Recorded prices for Crest Water 5 (Oceans, Rivers, Lakes) 7 price observations from Jun 17, 2026 to Nov 1, 2026. Lowest recorded price $120. Exact dates and prices are listed below. $0.00 $120.00 $240.00 Jun 17, 2026: $120. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $240. Unity First Price 2026-06-19 2026-06-26 Jun 24, 2026: $120. Unity Discount 2026-06-24 2026-07-01 Jul 1, 2026: $120. Unity Discount 2026-07-01 2026-07-08 Jul 8, 2026: $120. Unity Discount 2026-07-08 2026-07-15 Sep 14, 2026: $120. $25 Sale Nov 1, 2026: $240. Latest store price Jun 17, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 7 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$240Latest store price
$120$25 Sale
$120Unity Discount 2026-07-08 2026-07-15
$120Unity Discount 2026-07-01 2026-07-08
$120Unity Discount 2026-06-24 2026-07-01
$240Unity First Price 2026-06-19 2026-06-26
$120Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Crest Water 5 (Oceans, Rivers, Lakes)

  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > VFX
Crest Water 5 is a comprehensive water system for oceans, rivers and lakes, built on a multi-level-of-detail architecture that delivers high-fidelity rendering up close while scaling performance at distance. It features deterministic FFT and Gerstner wave generation, authorable via an equalizer style, supporting multiple blended wave sets for conditions ranging from calm to stormy. Physically based rendering simulates realistic light transport, including reflections, refractions, transmission, scattering, caustics and shadowing, with absorption and scattering controllable at the texel level to give rivers and lakes distinct colors or simulate beaches. An underwater effect provides pixel-perfect partial submersion with a meniscus and depth-based out-scattering. Water physics includes buoyancy and drag through a semi-modular floating object system, capable of nested layers such as a barrel inside a boat. Shallow water wave attenuation dampens waves based on depth and prevents surface rise. Additional capabilities include dynamic wave simulation for wakes and reflections, dissipating foam, flow advection, soft and hard shadows, surface clipping for boats and caves, and varying water levels to create elevated lakes and rivers that blend seamlessly. The system supports albedo layers for surface color, bioluminescence customizable to shorelines or open water, and can render motion vectors and depth for post-processing effects. All major render pipelines are supported, with platform-specific feature disabling and mobile optimization modes that trade accuracy for improved performance. A query system provides asynchronous GPU-accessible data for displacement, normals, velocity, flow and shoreline distance.

Unity price last checked .

Prices and availability may change.