Crest Water 4 URP (Ocean, Rivers & Lakes)
Rated 5.0/5 from 60 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $50. The latest store price is $100.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $100 | Latest store price | |
| $50 | Unity Discount 2026-07-15 2026-07-29 | |
| $100 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Crest Water 4 URP (Ocean, Rivers & Lakes)
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
Crest 5 is now available. Crest 4 will still continue to be supported with bug fixes and minor improvements.
Workflow:
Add water in minutes with three components (water surface, underwater and waves)
Sane and balanced defaults
Several example scenes covering many use cases
Detailed help boxes display validation errors direct in the inspector with fix buttons to guide setup
Online documentation with embedded videos
Features:
Unity 6 ready including Render Graph and compatibility mode
State-of-the-art LOD system achieving class-leading performance
Innovative equalizer style wave authoring. Both FFT and Gerstner waves supported
Input system for modifying ocean data (like foam) using mesh, trail, line and particle renderers
Innovative wave spline technology to give detailed control over water simulation including rivers, lakes and shorelines
Simulated light transport including reflection, refraction, scattering, caustics approximation and shadowing
Underwater effect with partial submersion and meniscus
Query water displacement using GPU or CPU
Unity Server support suitable for authoritative servers (like MMOs)
Shifting Origin component provided for large/open worlds
Dynamic wave simulation (ripple simulation) for dynamic object-water interaction including boat wakes
Shallow water - light scattering and wave attenuation
Foam simulated from waves and shorelines
Apply colour onto ocean surface similar to decals
Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water)
Flow to enable horizontal motion of water surface
Physics interface with buoyancy implementations and support for Dynamic Water Physics 2
Flexible time synchronisation to support networking and cutscene Timelines
Surface clipping to carve hulls/caves out of water surface
Planar reflections (except VR)
Deferred, Forward, Forward+, Perspective, Orthographic and Stereo (VR/XR) rendering supported
Shader Graph nodes for applying underwater to transparent objects
Gaia Pro VS integration
Much more
Crest does not support OpenGL or WebGL and requires shader compilation target 4.5 or above. Crest 4 currently does not support WebGPU.