Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $50$50. The latest store price is $100$100.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$100$100
Latest store price
$50$50
Unity Discount 2026-07-15 2026-07-29
$100$100
Unity First Price 2026-07-15 2026-07-22
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
Crest is a trusted water solution by many studios for its quality and performance. It has been implemented in several successful games & simulators and the subject of SIGGRAPH talks. Crest 5 is now available. Crest 4 will still continue to be supported with bug fixes and minor improvements. Workflow: Add water in minutes with three components (water surface, underwater and waves), Sane and balanced defaults, Several example scenes covering many use cases, Detailed help boxes display validation errors direct in the inspector with fix buttons to guide setup, Online documentation with embedded videos. Features: Unity 6 ready, State-of-the-art LOD system achieving class-leading performance, Innovative "equalizer" style wave authoring. Both FFT and Gerstner waves supported, Input system for modifying ocean data (like foam) using mesh, trail, line and particle renderers, Innovative "wave spline" technology to give detailed control over water simulation including rivers, lakes and shorelines, Simulated light transport including reflection, refraction, scattering, caustics approximation and shadowing, Underwater effect with partial submersion and meniscus, Query water displacement using GPU or CPU, Unity Server support suitable for authoritative servers (like MMOs), Shifting Origin component provided for large/open worlds, Dynamic wave simulation ("ripple simulation") for dynamic object-water interaction including boat wakes, Shallow water - light scattering and wave attenuation, Foam simulated from waves and shorelines, Apply colour onto ocean surface similar to decals, Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water), Flow to enable horizontal motion of water surface, Physics interface with buoyancy implementations and support for Dynamic Water Physics 2, Flexible time synchronisation to support networking and cutscene Timelines, Surface clipping to carve hulls/caves out of water surface, Planar reflections, Deferred, Forward, Perspective, Orthographic and Stereo (VR/XR) rendering supported, Shader Graph nodes for applying underwater to transparent objects, Ocean Shader Graph (2021.3+ only), Ray-Traced Reflections support (2021.3+ only), Screen-Space Reflections and Planar Reflection Probes supported, Decals supported, Gaia Pro VS integration. Crest does not support OpenGL or WebGL and requires shader compilation target 4.5 or above. Crest 4 currently does not support WebGPU. Asset Compatibility: We avoid non-standard techniques and are not aware of any major incompatibilities. Our users also use Dynamic Water Physics 2 (DWP2), Enviro, Cozy Weather, Buto, Expanse, Gaia, MicroSplat, MicroVerse, Nature Manufacture, Azure[Sky], Skybox Creator, Vegetation Studio, and many more. This asset comes with a few example scenes, including the "Submarine" demo scene shown above. This scene was created by the Digital Wizards team (Aldana Zanetta and Fernando Zanetta).
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