Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.50. The latest store price is $25.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $17.50 | Unity New Release Discount 2026-09-21 2026-10-05 | |
| $17.50 | Unity New Release Discount 2026-09-21 2026-10-05 | |
| $25 | Unity First Price 2026-09-21 2026-09-21 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Creature Kit - Beast Generator
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Nature & Countryside
- Art & Visuals > Textures & Materials
Creature Kit - Beast Generator is a procedural creature authoring tool for Unity. It lets you create a wide variety of modular Beasts directly in the editor by combining and adjusting procedural body parts such as the body, head, legs, eyes, mouth, tail, and other structural elements. Shape, proportions, placement, materials, surfaces, and animation settings can all be customized. The included creature presets are examples; you can start from one and transform it, or create a creature from scratch. Once created, you can save it as a preset and reuse or modify it to generate new variations. The package includes Beast structure controls, material and surface presets, an import texture tool, procedural animation clips, channel animation APIs, no‑code animation helpers, and demo scenes showing how to drive Beasts from gameplay code. It is suitable for stylized games, prototypes, fantasy projects, and any workflow that needs editable creature variations. The runtime architecture is designed for multi‑creature scenes: Beast meshes are procedurally generated when creatures are created or rebuilt, and animation uses the generated hierarchy, providing a lightweight and predictable foundation.