Unity
Asset Creator
By HK Productions - SingleVerse Games
- Current price
- $60
- Lowest recorded
- $60
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Price history
Lowest recorded standalone price: $60. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Asset Creator
- Tools, Systems & Learning > Development Tools & Automation
Multi-Language Support: German, English, Spanish, French, Italian, Portuguese, Russian, Chinese, Japanese, Korean
Note: Some Translations are made with Google-Translator! If anyone issnt correct, please say it.
Asset Creator
The Asset Creator is a custom editor tool for Unity, designed to centralize and simplify the process of creating and managing game assets such as Stats, Buffs, Attacks, Classes, Characters and Items.
ATTENTION
This asset does not provide any game logic. It only serves as a tool for creating and managing scriptable objects.
(Logic will come in some Updates)
Opening the Asset Creator
To start the tool, navigate to `HK Productions/Core Features/Asset Creator` in the Unity editor menu. The window opens in a fixed size and cannot be docked to ensure a consistent user experience.
User Interface
The window is divided into tree main areas:
• Navigation Bar: At the top, there are five tabs (Stats, Buffs, Attacks, Class, Character) to switch between the different asset types.
• Language Selector: Here you can change the Language for all Tabs.
• Content Area: This area changes dynamically depending on which tab is selected, showing the corresponding tools and lists for the respective asset type.
Step-by-Step Guide: A Typical Workflow
1. Create Stats: Start in the Stats Tab and define all the basic attributes your game needs (You can use the default Systems and can add additional Stats).
2. Create Buffs: Switch to the Buffs Tab to create effects like "Burn" (damage over time) or "Heal".
3. Create Attacks: Go to the Attacks Tab and create abilities. Assign damage, range, and possibly buffs that can be triggered by the attack.
4. Create Class: In the Class Tab, you now bring everything together. Create a class like "Mage", assign it base statistics (StatSource) and the previously created attacks.
5. Create Character: In the Character Tab, create a character like "Gandalf", assign him the "Mage" class, and configure his evolution steps, models, and specific values.
6. Create Item: Finally, in the Items Tab, create a item like "Magic Wand", assign prefab, icon and economy stats, choose rarity and stacksize for inventory and save it.
Note: Some Translations are made with Google-Translator! If anyone issnt correct, please say it.
Asset Creator
The Asset Creator is a custom editor tool for Unity, designed to centralize and simplify the process of creating and managing game assets such as Stats, Buffs, Attacks, Classes, Characters and Items.
ATTENTION
This asset does not provide any game logic. It only serves as a tool for creating and managing scriptable objects.
(Logic will come in some Updates)
Opening the Asset Creator
To start the tool, navigate to `HK Productions/Core Features/Asset Creator` in the Unity editor menu. The window opens in a fixed size and cannot be docked to ensure a consistent user experience.
User Interface
The window is divided into tree main areas:
• Navigation Bar: At the top, there are five tabs (Stats, Buffs, Attacks, Class, Character) to switch between the different asset types.
• Language Selector: Here you can change the Language for all Tabs.
• Content Area: This area changes dynamically depending on which tab is selected, showing the corresponding tools and lists for the respective asset type.
Step-by-Step Guide: A Typical Workflow
1. Create Stats: Start in the Stats Tab and define all the basic attributes your game needs (You can use the default Systems and can add additional Stats).
2. Create Buffs: Switch to the Buffs Tab to create effects like "Burn" (damage over time) or "Heal".
3. Create Attacks: Go to the Attacks Tab and create abilities. Assign damage, range, and possibly buffs that can be triggered by the attack.
4. Create Class: In the Class Tab, you now bring everything together. Create a class like "Mage", assign it base statistics (StatSource) and the previously created attacks.
5. Create Character: In the Character Tab, create a character like "Gandalf", assign him the "Mage" class, and configure his evolution steps, models, and specific values.
6. Create Item: Finally, in the Items Tab, create a item like "Magic Wand", assign prefab, icon and economy stats, choose rarity and stacksize for inventory and save it.
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