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Utilities For Game Creator 2 preview
Unity

Utilities For Game Creator 2

By Auxilium

$50

Rated 0.0/5 from 1 ratings on Unity.

About Utilities For Game Creator 2

  • Tools, Systems & Learning > Development Tools & Automation
GC2 Utilities is a collection of 90 carefully crafted Instructions, Conditions & Events that fill in the everyday gaps left by Game Creator 2's built-in node library. Every node slots straight into your existing Actions and Triggers without any configuration, just import, and they appear in the picker. —— Text —— Stop writing custom C# just to trim a string or push text to the clipboard. Format dialogue with {0}/{1} placeholders, convert names to uppercase for UI headers, strip whitespace from user input, and check whether a string starts with a prefix — all without leaving the visual scripting canvas. —— Math —— Round, Floor, Ceil, PingPong, Lerp, and Random Range nodes store their results directly into any GC2 variable. Chain them together to build procedural difficulty curves, animate values over time, or generate loot roll numbers entirely in visual scripting. —— Transform —— Make a character Look At a target (with optional Y-axis-only horizontal lock), snap an object to the ground with a single instruction, align a prop to a slope's normal, or scatter items within a radius, all without touching a line of code. Distance Enter and Distance Exit Events replace hand-rolled proximity triggers and fire directly into your Action lists. —— Game State —— Pause, Resume, and Freeze Frame instructions give you full control over Time.timeScale from visual scripting. Paired with On Game Paused, On Game Resumed, and On Time Scale Changed Events (driven by an auto-initialized runtime bridge), you can build pause menus, bullet-time effects, and cutscene lockouts entirely node-by-node. —— Screen —— Fade Out, Fade In, and Flash instructions are fully async subsequent nodes wait for the animation to finish before continuing. A built-in screen overlay singleton handles the Canvas setup automatically; nothing needs to be placed in the scene. Set Resolution and Set Fullscreen round out the display controls. —— Application —— Set the target frame rate, configure VSync, and capture screenshots to disk all from Actions. Battery Level and Internet Reachability Conditions let you adapt your game's behaviour to the player's device state without writing platform-specific code. —— PlayerPrefs —— Game Creator 2 has no built-in PlayerPrefs nodes. GC2 Utilities fills that gap completely. Set, Get, and Delete Int, Float, and String prefs directly from Actions. Force a save to disk with a single node. Check whether a key exists, compare stored values with operators like >= and ==

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