Game Creator 2
Rated 5.0/5 from 418 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $79.99.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $79.99 | Latest store price | |
| $39.99 | $25 Sale | |
| $39.99 | Unity Discount 2026-07-08 2026-07-15 | |
| $39.99 | Unity Discount 2026-07-01 2026-07-08 | |
| $39.99 | Unity Discount 2026-06-24 2026-07-01 | |
| $79.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $39.99 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Game Creator 2
- Tools, Systems & Learning > Development Tools & Automation
It includes an intuitive, high-level Visual Scripting system featuring:
Actions: Lists of instructions executed from top to bottom.
Triggers: Listen for events and react by executing instructions.
Conditions: Branch to different instructions depending on the context.
Creating characters is only a few clicks away. Drag and drop your custom 3D model and press the play button. Game Creator supports multiple control schemas and controllers.
Frame your scenes with a range of camera types. Transition between cameras and choose from static, animated, first-person, third-person, top-down, and other shots.
Track what happens in the world using Global and Local Variables. Choose between two types:
Name Variables: Identified by a unique name, such as "score" for accessing the current tally.
List Variables: Stack elements one after another and access them using an index number. They are useful for gathering scene information, such as targetable enemies or collected resources.
Define which data is saved and loaded between play sessions. The Remember component lets you select the information stored when the player saves the game, with support for multiple save slots.