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Crazy Eights (Mobile, Multiplayer, AI) preview
Unity

Crazy Eights (Mobile, Multiplayer, AI)

By Intuitive Gaming Solutions

$180

About Crazy Eights (Mobile, Multiplayer, AI)

  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > 2D
  • Art & Visuals > 3D
An all-in-one solution to Crazy Eights single-or-multiplayer card games in Unity that provides a .NET standard 2.0 compliant playing cards system with decks, animations, cards, and more. Includes an AI module that allows you to effortlessly build your card game and ship it to your customers on all Unity supported platforms: Windows, MacOS, iOS, Android, Linux, and more.

Features:
Fully featured with documentation and in-code comments.
Powerful .NET standard 2.0 compliant Crazy Eights implementation that drives AIs and games.
PUN2 multiplayer support with lobbies, host migration, and AI-takeover.
Playing cards system with full deck of cards, automatic animations, rigged and non-rigged playing card meshes, textures for all cards, shuffle and sorting methods, and more. Modular and detached from the Crazy Eights game code so it can be reused for other card games, or card-related features.
Automatically generates playing card animations for transfering to deck, between decks, to spot within deck, etc.
Configurable wild cards. Customize your game by making and card face value(s) wild. Default 8 for crazy eighst.
Game over detection: win, loss, draw, reset, etc.
Local versus play. Multiple players can play on 1 device with or without optional AI opponents.
Online play using PUN2 networking package.
Advanced AI module to easily add new custom AIs and scale difficulty. When players quit a multiplayer game AI will take over and be run by the lobby host.
Limit AI think time and search depth.
Powerful Unity editor event implementation. No coding required.
Mouse and touchscreen input supported out-of-box.
Ability to hide or show cards, their faces, etc, based on the game situation to prevent cheating. Including a Ready UI that prevents local players from seeing other players cards when playing versus on a single device.
Supports IL2CPP, Windows, Linux, MacOS, iOS, Android builds and more.
Modular. Small but powerful systems and features are combined to make a highly moddable game.
Main menu demo with configurable player count and AI opponents.
Extremely customizable.
Well structured. Organized neatly to allow for easy navigation and modification without breaking any core features.
Well documented. Comes with demo scenes, hand-written documentation, tutorial videos, and doxygen compliant in-code comments for automatic generation of API references.

Easily deployed. Build and deploy your game on any Unity supported platform, operating system, or build mode thanks to the fully .NET standard 2.0 compliant implementation.

Advanced multiplayer. The PUN 2 demo features a robust multiplayer lobby hosting and joining system that allows users to host, or join multiplayer games of 2 to any configured number of players up to 6 in the demo. The system supports host migration, AI takeover when a player quits, and more.

Separation of concerns. Crazy Eights design adheres to the principle of separation of concerns meaning systems are kept small, multi-functional, and carry out specific well defined and documented tasks. This keeps Crazy Eights easy to understand, extremely moddable and powerful, and allows you to easily enable or disable features both in the editor or at runtime.

Fast setup. Easy to understand setup with clear documentation. Get your cards game working in minutes with an easy to understand workflow. Simply import the package and you are ready to go.

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