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CraftMap: Ultimate Roguelike Map Engine & VFX preview
Unity

CraftMap: Ultimate Roguelike Map Engine & VFX

By Ace Horizon Studios

$19.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for CraftMap: Ultimate Roguelike Map Engine & VFX 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jun 20, 2026: $24.99. Unity First Price 2026-06-20 2026-06-27 Sep 26, 2026: $19.99. Unity Permanent Decrease 2026-09-26 2026-10-03 Oct 31, 2026: $19.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Decrease 2026-09-26 2026-10-03
$24.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About CraftMap: Ultimate Roguelike Map Engine & VFX

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Art & Visuals > UI & GUI
CraftMap is a complete, production-ready framework for creating procedural roguelike progression maps — the node-based path selection screens found in games like Slay the Spire, Inscryption, and Monster Train.

Design, preview, and ship your map system in minutes instead of months.

🚀 WHY CRAFTMAP?
Most roguelike map solutions require extensive custom code, offer no visual feedback during authoring, and lack the polish players expect. CraftMap solves all three:
• Author maps visually: A Live Editor Preview regenerates instantly as you tweak settings.
• Production-quality UI out of the box: Built-in tooltips, info panels, legends, Fog of War, and animated flowing paths.
• Integrate in minutes: Clean event-driven API and full JSON serialization support.

🗺️ HOW IT WORKS
1. Create Node Profiles: Define your node types (Enemy, Shop, Boss, etc.) with custom icons, colors, and descriptions.
2. Create a Map Configuration: Set grid size, node distribution weights, spacing rules, and row overrides.
3. Create a Biome Profile (Optional): Theme your map with custom colors, fog of war settings, and path styles.
4. Drop the MapManager into your scene, assign your configuration, and press Play!
The system generates a deterministic Directed Acyclic Graph (DAG). The same seed always produces the exact same map — perfect for seeded runs, daily challenges, and replays.

✨ PREMIUM EDITOR EXPERIENCE
Built with Developer Experience (DX) as a top priority:
• Map Configuration Inspector: Features a Live Map Preview with bezier connections, type distribution bars, validation warnings, and one-click presets (Compact, Standard, Epic, Linear, Branching).
• Profile Inspectors: Visual node and theme previews showing icons, tints, scales, and fog alpha bars.
• Map Manager Inspector: System status panel, runtime state display, and quick debug actions.
• Welcome Window: Auto-checks system integrity, provides quick-start buttons, and links to documentation.

⚙️ RUNTIME & VFX FEATURES
• Procedural Generation: Deterministic FNV-1a hash seeding (consistent across all platforms and IL2CPP).
• 8 Built-in Node Types: Start, Enemy, Elite, Rest, Treasure, Shop, Mystery, Boss.
• Advanced Placement Rules: Force specific types on first/last rows, set minimum row gaps between Elites, and apply weighted random distribution with biome filtering.
• Fog of War: Configurable visibility ranges (Hidden, Visible, Reachable, Visited) with smooth animated transitions.
• Premium Path Rendering: Bezier curves with GPU-accelerated flow animation shaders.
• Interactive UI: Floating tooltips (auto-flip), detail info panels, and a legend sidebar.
• The "Juice": Golden visited-path overlay, animated player marker, hover glows, and click punches.

🧩 CLEAN ARCHITECTURE & OPTIMIZATION
• Zero GC Allocation: Fully implemented Object Pooling for nodes and paths during map regeneration.
• CraftTween: A built-in, zero-dependency animation system (12 easing functions).
• State Management: JSON serialization with PlayerPrefs support and automatic version migration.
• Extensible: Implement IMapGenerator for custom algorithms, override UI prefabs, or hook into C# Actions and UnityEvents.
• Clean Code: Single namespace (AceHorizon.CraftMap), Assembly Definitions, no magic strings, and heavily commented XML APIs.

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