Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $47.99. The latest store price is $47.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $47.99 | Latest store price |
About Craft Character Controller
Craft Character Controller is a movement system designed specifically for block-based and voxel-style games in Unity.
Built around Unity CharacterController component, this package delivers precise block-aligned movement, predictable physics behavior, and smooth state-driven transitions suitable for sandbox, survival, and stylized projects.
The controller features calibrated movement values inspired by classic voxel gameplay, including accurate step handling, gravity tuning, and responsive air control, while remaining fully configurable through the Unity Inspector.
A flexible animation architecture allows integration with Unity Animator, procedural animation logic, or hybrid workflows. The included multi-perspective camera system supports first-person and third-person views with smooth transitions and collision handling.
Swimming mechanics with buoyancy simulation, surface detection, enabling extended gameplay scenarios in voxel environments.
The system is modular and cleanly separated into movement, input, camera, animation, and audio components, making it easy to extend or integrate into existing projects.
Full C# source code, example scene, and inline documentation are included.
Ideal for:
Voxel and sandbox projects
Survival-style games
Stylized first-person or third-person games
Rapid prototyping
Single-player experiences
Built around Unity CharacterController component, this package delivers precise block-aligned movement, predictable physics behavior, and smooth state-driven transitions suitable for sandbox, survival, and stylized projects.
The controller features calibrated movement values inspired by classic voxel gameplay, including accurate step handling, gravity tuning, and responsive air control, while remaining fully configurable through the Unity Inspector.
A flexible animation architecture allows integration with Unity Animator, procedural animation logic, or hybrid workflows. The included multi-perspective camera system supports first-person and third-person views with smooth transitions and collision handling.
Swimming mechanics with buoyancy simulation, surface detection, enabling extended gameplay scenarios in voxel environments.
The system is modular and cleanly separated into movement, input, camera, animation, and audio components, making it easy to extend or integrate into existing projects.
Full C# source code, example scene, and inline documentation are included.
Ideal for:
Voxel and sandbox projects
Survival-style games
Stylized first-person or third-person games
Rapid prototyping
Single-player experiences