Cowboy - Low Poly 3D Humanoid Rigged Western Character
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $7.99 | Latest store price | |
| $7.99 | Unity First Price 2026-10-07 2026-10-07 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Cowboy - Low Poly 3D Humanoid Rigged Western Character
- Theme > Stylized
- Theme > Low Poly
- Theme > Western
- Art & Visuals > 3D
- Theme > Historical
He is one closed, game-ready mesh: body, head, hands, boots and hat are a single all-quad surface. The arms, legs and thumbs grow out of it rather than being pushed into it, with an edge loop at every shoulder, elbow, wrist, hip, knee and ankle so the joints bend cleanly. The waistcoat, shirt, belt, jeans, hat band and face are painted into a 1024x1024 base colour map over a clean UV layout.
The brim curls up at the sides, the difference between a cowboy hat and a sun hat. The walk is unhurried with a slight roll, and there is a separate Run cycle rather than the walk played fast.
Humanoid-ready. Canonical bone names and a clean T-pose bind. He ships as a Generic rig with his Animator Controller already assigned, and the four clips included are authored for it; switch Rig > Animation Type > Humanoid and Unity builds an Avatar automatically, so retargeted humanoid clips (Mixamo, Starter Assets, your own) play on him.
1,976 triangles, one material, one draw call. Ships with a prefab, a demo scene and a README. Imports upright at Scale Factor 1, one Unity unit to the metre, facing +Z.
Key Features:
- One closed, all-quad mesh with an edge loop at every joint: no intersecting parts, and 5-edge poles only where arms, legs and thumbs join
- Clean UVs and a 1024x1024 painted base colour texture
- Curled-brim hat, leather waistcoat, rolled sleeves, beard and modelled boots
- Four clips: Idle, Walk, Run and a one-shot Wave, all at 30 fps
- Humanoid-ready rig: the Avatar builds automatically when switched to Humanoid
- Demo scene included: camera, lights, the model