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Cowboy - Low Poly 3D Humanoid Rigged Western Character preview
Unity

Cowboy - Low Poly 3D Humanoid Rigged Western Character

By Backrock Studios

$7.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.

Recorded prices for Cowboy - Low Poly 3D Humanoid Rigged Western Character 2 price observations from Oct 7, 2026 to Nov 4, 2026. Lowest recorded price $7.99. Exact dates and prices are listed below. $0.00 $4.00 $7.99 Oct 7, 2026: $7.99. Unity First Price 2026-10-07 2026-10-07 Nov 4, 2026: $7.99. Latest store price Oct 7, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.99Latest store price
$7.99Unity First Price 2026-10-07 2026-10-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Cowboy - Low Poly 3D Humanoid Rigged Western Character

  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Western
  • Art & Visuals > 3D
  • Theme > Historical
The western one. A 1.83 m rancher under a curled-brim hat that takes him to 1.89 m, in a leather waistcoat over a blue work shirt with the sleeves rolled, jeans, a full beard and leather boots whose shafts are modelled over the shins.

He is one closed, game-ready mesh: body, head, hands, boots and hat are a single all-quad surface. The arms, legs and thumbs grow out of it rather than being pushed into it, with an edge loop at every shoulder, elbow, wrist, hip, knee and ankle so the joints bend cleanly. The waistcoat, shirt, belt, jeans, hat band and face are painted into a 1024x1024 base colour map over a clean UV layout.

The brim curls up at the sides, the difference between a cowboy hat and a sun hat. The walk is unhurried with a slight roll, and there is a separate Run cycle rather than the walk played fast.

Humanoid-ready. Canonical bone names and a clean T-pose bind. He ships as a Generic rig with his Animator Controller already assigned, and the four clips included are authored for it; switch Rig > Animation Type > Humanoid and Unity builds an Avatar automatically, so retargeted humanoid clips (Mixamo, Starter Assets, your own) play on him.

1,976 triangles, one material, one draw call. Ships with a prefab, a demo scene and a README. Imports upright at Scale Factor 1, one Unity unit to the metre, facing +Z.

Key Features:
- One closed, all-quad mesh with an edge loop at every joint: no intersecting parts, and 5-edge poles only where arms, legs and thumbs join
- Clean UVs and a 1024x1024 painted base colour texture
- Curled-brim hat, leather waistcoat, rolled sleeves, beard and modelled boots
- Four clips: Idle, Walk, Run and a one-shot Wave, all at 30 fps
- Humanoid-ready rig: the Avatar builds automatically when switched to Humanoid
- Demo scene included: camera, lights, the model

Unity price last checked .

Prices and availability may change.