About Cosmo Fox Girl / Sci-fi Kitsune
- Theme > Stylized
- Theme > Sci-fi & Space
- Theme > Fantasy & Mythology
- Art & Visuals > 3D
Cosmo Collection | Cosmo Fox
3D model of cute Cosmo Fox Girl / Sci-fi Kitsune. Rigged to Humanoid with additional bones, Apple blendshapes. Completely modular, body without clothes is included.
Key Features
Low-poly
Fully Rigged
Modular
Apple Blendshapes
Easy Color Change
Polycount | The Character does not have LOD system
Cosmo Fox Girl
Faces 48368 | Tris 82316 | Verts 46551
Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. Additional bones: eye_l/r, breast_l/r, tail_01-06-, skirt_front_01-05_l/r, skirt_back_01-05_l/r, skirt_side_01-05_l/r, hair_ponytail_01-07
Character's Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It is only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Unity project
Supported version: 2021.3.18f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with eye bones, but no jaw bone.
For facial animations use Blendshapes.
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
Physics are not included.
AllPartsTogether.fbx file is included for customization.
Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
9 Texture sets - Body, Head, Top, Arms, Bot, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization
3D model of cute Cosmo Fox Girl / Sci-fi Kitsune. Rigged to Humanoid with additional bones, Apple blendshapes. Completely modular, body without clothes is included.
Key Features
Low-poly
Fully Rigged
Modular
Apple Blendshapes
Easy Color Change
Polycount | The Character does not have LOD system
Cosmo Fox Girl
Faces 48368 | Tris 82316 | Verts 46551
Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. Additional bones: eye_l/r, breast_l/r, tail_01-06-, skirt_front_01-05_l/r, skirt_back_01-05_l/r, skirt_side_01-05_l/r, hair_ponytail_01-07
Character's Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It is only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Unity project
Supported version: 2021.3.18f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with eye bones, but no jaw bone.
For facial animations use Blendshapes.
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
Physics are not included.
AllPartsTogether.fbx file is included for customization.
Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
9 Texture sets - Body, Head, Top, Arms, Bot, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization