Current sales My Tracked Assets Login
Cosmo Dragon Girl preview
Unity

Cosmo Dragon Girl

By Ida Faber

$89.99

Rated 5.0/5 from 4 ratings on Unity.

About Cosmo Dragon Girl

  • Theme > Sci-fi & Space
  • Theme > Fantasy & Mythology
  • Art & Visuals > 3D
3D model of cute Cosmo Dragon Girl. Rigged to Humanoid Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Wind simulation for hair.

Key Features
Low-poly
Fully Rigged
Sword included
Apple Blendshapes
Easy Color Change

Polycount
The Character does not have LOD system

Cosmo Dragon Girl
Faces 49419 Tris 94596 Verts 54709

Dragon Sword
Faces 1688 Tris 3268 Verts 1966

Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.

Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game

Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, change the horn size/form, make hair and bangs longer/shorter, and switch between human/elf ears.

Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.

Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

Unity project
Supported version: 2021.3.45f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with eye bones, but no jaw bone.
For facial animations use Blendshapes.
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
Physics are not included.
AllPartsTogether.fbx file is included for customization.

Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.

4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
10 Texture sets - Body, Head, Eyes, Hair, Lashes, Teeth, Horns + Tail, Shoes + Gloves, Torso, Sword
Textures are packed for better optimization

Unity price last checked .

Prices and availability may change.