About Cosmo Cat Girl
- Theme > Sci-fi & Space
- Art & Visuals > 3D
3D model of cute Cosmo Cat Girl. Rigged to Humanoid Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included.
Key Features: Low-poly, Fully Rigged, Modular, Apple Blendshapes, Easy Color Change.
Polycount: Faces 56542, Tris 108893, Verts 63852. The Character does not have a LOD system.
Rig: Based on Humanoid Skeleton with additional bones (eye_l/r, breast_l/r, tail_01-07). The main bones hierarchy remains untouched for easy retargeting. Additional bones allow physics application to different parts. Made in Maya without plugins, no controls.
Tested with the following animations: ALSv4, 3rd person standard animations, Female Interactions Animations, Mocap Library, ARLS + Horse Animset, Succubus AnimSet, Valley of the Ancient, Close Combat: Swordsman, Lyra Starter Game.
Blendshapes: 52 Apple Blendshapes, tested with Live Link Face in Unreal Engine 5. Suitable for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD.
Modularity: The model is completely modular. Clothes can be removed completely, and full-body is included. Body texture has censored and uncensored (request) versions. Adult parts are not modeled and do not have morphs or a rig; it is only a plain texture. To avoid body intersection through clothes, the body is sliced into pieces. Pieces hidden under clothes must be turned off, which also reduces polycount.
Unity Project: Supported version 2021.3.18f1, Render pipelines: Built-in, URP, HDRP. Humanoid rig with eye bones, but no jaw bone. For facial animations use Blendshapes. Blueprints and Animations are not included. Physics are not included. AllPartsTogether.fbx file is included for customization.
Material ID Maps: Skin, Eyes, Hair, Outfit Parts. A Material ID map is used for changing colors of a BaseMap separately. Use the included Material Instances to change colors easily.
4K Textures: BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive. 9 Texture sets - Body, Head, Torso, Arms, Legs, Teeth, Hair, Eyes, Lashes. Textures are packed for better optimization.
Key Features: Low-poly, Fully Rigged, Modular, Apple Blendshapes, Easy Color Change.
Polycount: Faces 56542, Tris 108893, Verts 63852. The Character does not have a LOD system.
Rig: Based on Humanoid Skeleton with additional bones (eye_l/r, breast_l/r, tail_01-07). The main bones hierarchy remains untouched for easy retargeting. Additional bones allow physics application to different parts. Made in Maya without plugins, no controls.
Tested with the following animations: ALSv4, 3rd person standard animations, Female Interactions Animations, Mocap Library, ARLS + Horse Animset, Succubus AnimSet, Valley of the Ancient, Close Combat: Swordsman, Lyra Starter Game.
Blendshapes: 52 Apple Blendshapes, tested with Live Link Face in Unreal Engine 5. Suitable for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD.
Modularity: The model is completely modular. Clothes can be removed completely, and full-body is included. Body texture has censored and uncensored (request) versions. Adult parts are not modeled and do not have morphs or a rig; it is only a plain texture. To avoid body intersection through clothes, the body is sliced into pieces. Pieces hidden under clothes must be turned off, which also reduces polycount.
Unity Project: Supported version 2021.3.18f1, Render pipelines: Built-in, URP, HDRP. Humanoid rig with eye bones, but no jaw bone. For facial animations use Blendshapes. Blueprints and Animations are not included. Physics are not included. AllPartsTogether.fbx file is included for customization.
Material ID Maps: Skin, Eyes, Hair, Outfit Parts. A Material ID map is used for changing colors of a BaseMap separately. Use the included Material Instances to change colors easily.
4K Textures: BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive. 9 Texture sets - Body, Head, Torso, Arms, Legs, Teeth, Hair, Eyes, Lashes. Textures are packed for better optimization.