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Core Systems Kit: Audio, Save, Debug, Factory, Scene, Configs and utils preview
Unity

Core Systems Kit: Audio, Save, Debug, Factory, Scene, Configs and utils

By YGames

$19

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5.80. The latest store price is $19.

Recorded prices for Core Systems Kit: Audio, Save, Debug, Factory, Scene, Configs and utils 6 price observations from Aug 14, 2026 to Oct 31, 2026. Lowest recorded price $5.80. Exact dates and prices are listed below. $0.00 $9.50 $19.00 Aug 14, 2026: $5.80. Unity Flash Sale 2026-08-14 2026-08-15 Aug 15, 2026: $11.60. Unity Flash Sale 2026-08-15 2026-08-16 Aug 16, 2026: $14.50. Unity Discount 2026-08-16 2026-08-26 Aug 26, 2026: $14.50. Autumn Sale Oct 10, 2026: $19. Unity Permanent Decrease 2026-10-10 2026-10-17 Oct 31, 2026: $19. Latest store price Aug 14, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 6 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19Latest store price
$19Unity Permanent Decrease 2026-10-10 2026-10-17
$14.50Autumn Sale
$14.50Unity Discount 2026-08-16 2026-08-26
$11.60Unity Flash Sale 2026-08-15 2026-08-16
$5.80Unity Flash Sale 2026-08-14 2026-08-15

Sale and bundle history

The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Core Systems Kit: Audio, Save, Debug, Factory, Scene, Configs and utils

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Ultimate Base Project (UBP) is a production-ready Unity foundation framework built around a centralized Service Locator pattern, providing core backend services such as Audio, Save, Scene, Debug, Config, Factory and Update. All core services are controlled from a single editor window, enabling centralized setup, monitoring, and debugging without MonoBehaviour coupling. 8 Core Services - Audio, Save, Scene, Debug, Factory, Application Events, Updater, CoroutineConfigStorage - Powerful async/sync configuration management with Addressables support and type-safe access. AssetLoader - Advanced async/sync asset loading system with full Addressables integration and scene management. One-Line Access - Access project services from anywhere. Production Ready - Battle-tested architecture with proper error handling. Fully Extensible - Add your own services with clean interfaces. Complete Demo - Working examples for every feature using simple placeholder assets. Perfect For Projects of Every Scale. Indie Developers - Jumpstart your project with proven systems. Game Jams - Professional foundation in minutes. Students - Learn production-grade patterns. Solo Developers - Focus on gameplay, not infrastructure. Large Studios - Standardized patterns for team coordination. Core Services: Audio Service - Play SFX and music with one line. Volume control for SFX/Music separately. 3D spatial audio support. Automatic audio source pooling. Save Service - Async and sync save/load operations. Automatic backup system. JSON serialization (extensible to custom formats). Cross-platform file handling. Scene Service - Async scene loading with progress callbacks. Addressables support. Scene management utilities. Memory-efficient loading. Debug Service - In-game console ('~' to toggle). Log filtering. Custom console commands. Development-only features. Factory Service - Object pooling system. Dependency injection. Post-processing pipeline. Memory optimization. Coroutine Service - Start and stop coroutines from any C# class. Centralized coroutine runner safe across scene loads. Stop by Coroutine, IEnumerator, or stop all at once. Perfect for backend systems, services, and managers. Application Events - Centralized app lifecycle events. Pause, focus, quit handling. Non-MonoBehaviour event system. ConfigStorage - Async/sync configuration loading and caching. Full Addressables support. Type-safe configuration access with inheritance support. Automatic config discovery and registration. Cross-platform configuration handling. AssetLoader - Async/sync asset loading with progress tracking. Complete Addressables integration. Memory-efficient asset management. Support for both Resources and Addressables.

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