About Cool Decorative Textures/Materials
- Art & Visuals > 2D
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
This pack contains Decorative Materials/Textures. You can use this pack commercially.
Technical Details:
- Material count : 28
- Material: Unity standard material
- Texture Size : Various - 2048 x 2048, 1024 x 1024 (all are Seamless tileable textures)
- Texture maps : Base color only
- Texture format : PNG
- Meshes included (For demo): Cube, Cylinder, Sphere
- Poly count (in Tris) : Cube (12), Cylinder (80), Sphere (760)
- Mesh type : FBX
- Unwrapped : YES
- Animations : No
- Built in support : YES
Features:
- Many variations of Material's
- Less size
- Best fit for X'mas, New year, Winter related games(This is upto your choice)
- HQ Seamless tileable Textures/Materials
- Include many Prefab variations
- All nodes, materials and textures are appropriately named.
- Arranged pivots, well named folders
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using Built-in Render Pipeline. If you are not using Built-in Render Pipeline, you need to manually reset the shader of the model to avoid it being pink
How to use:
Simply drag and drop the prefab to your scene and use it.
Technical Details:
- Material count : 28
- Material: Unity standard material
- Texture Size : Various - 2048 x 2048, 1024 x 1024 (all are Seamless tileable textures)
- Texture maps : Base color only
- Texture format : PNG
- Meshes included (For demo): Cube, Cylinder, Sphere
- Poly count (in Tris) : Cube (12), Cylinder (80), Sphere (760)
- Mesh type : FBX
- Unwrapped : YES
- Animations : No
- Built in support : YES
Features:
- Many variations of Material's
- Less size
- Best fit for X'mas, New year, Winter related games(This is upto your choice)
- HQ Seamless tileable Textures/Materials
- Include many Prefab variations
- All nodes, materials and textures are appropriately named.
- Arranged pivots, well named folders
Notes:
Support URP, HDRP, LWRP, Built-in Render Pipeline.
This project is submitted using Built-in Render Pipeline. If you are not using Built-in Render Pipeline, you need to manually reset the shader of the model to avoid it being pink
How to use:
Simply drag and drop the prefab to your scene and use it.