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Convenience Store Interior Kit preview
Unity

Convenience Store Interior Kit

By waterbottle7

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Convenience Store Interior Kit 2 price observations from Oct 5, 2026 to Nov 2, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Oct 5, 2026: $14.99. Unity First Price 2026-10-05 2026-10-05 Nov 2, 2026: $14.99. Latest store price Oct 5, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity First Price 2026-10-05 2026-10-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Convenience Store Interior Kit

  • Theme > Buildings & Infrastructure
  • Theme > Modern
  • Theme > Realistic
  • Art & Visuals > 3D
Build a convenience store interior that is already stocked. Drop in the finished store, grab one of the pre-filled sections, or place the 160 modules yourself.

Everything is 1 unit = 1 meter on a 2 m grid with 3.2 m walls. The demo store interior is 10 x 14 m.

WHAT YOU GET

160 models, sorted:

- Products (90): packaged goods, drinks, snacks, ready meals and household items
- Architecture (32): walls, floors, ceiling with grid, facade, entrance, windows
- Publications (16): magazines
- Counter props (11): POS terminal, card reader, barcode scanner, receipt printer, change tray, cup stack, bags and more
- Equipment (5): refrigerator bay, chest freezer, chilled display, heating station, wall cabinet
- Fixtures (4) and furniture (2)

The 90 products are 15 base shapes carrying 6 surface designs each. They share geometry, so ninety variants does not mean ninety unique meshes. That is how the shelves stay full without the triangle count running away.

SEVEN ASSEMBLED PREFABS

Stocking shelves by hand is the slow part, so it is already done:

- Store_Complete - the whole furnished store
- Stocked_Aisle_1 / 2 / 3
- Stocked_Refrigerator_Wall
- Stocked_Magazine_Rack
- Equipped_Checkout

Drop Store_Complete into an empty scene and you have a store. Or take one aisle into a level you already built.

TWO DEMO SCENES

Store_Day and Store_Night, both lit and ready to open. The night scene uses the same geometry with a different lighting setup, so you can see how the interior reads after dark.

BUILT FOR URP

Every material is Universal Render Pipeline / Lit. 159 materials, no broken shaders, no pink. Textures are BaseColor, Normal and MetallicSmoothness.

Collision is simple box collision, 405 boxes across the set, already on the prefabs.

81 of the models carry LOD0 / LOD1 / LOD2 through a LODGroup. The remaining models are small props where a single mesh costs less than a LOD group does.

UVs are non-overlapping on UV0, and there is a second UV channel on every mesh if you want to bake lightmaps.

HOW THIS WAS MADE

The meshes came out of procedural Blender scripts. I wrote those scripts with AI assistance, then read the output, fixed what was wrong and re-ran until it matched the spec. The artwork on packaging, food and magazine covers is AI-generated and original to this pack, baked onto the meshes as texture maps. No text-to-3D service, photo scan, purchased model or downloaded texture went into this.

All packaging and publication designs are invented and unbranded. Nothing here represents or claims affiliation with a real product or company. People on magazine covers are anonymous silhouettes with no facial detail.

WHAT THIS IS NOT

This is environment art. There is no player controller, no shop or checkout logic, no inventory system, no characters, no exterior street, no audio and no UI.

URP only. Built-in and HDRP are not configured, and materials will need converting if you move them.

Lighting in the demo scenes is realtime. Nothing is baked, and no lightmap bake or LOD transition distance has been tuned for a shipping title. Mobile and VR performance is not certified.

Setup notes are included in English, Japanese, chinese and Korean.

Unity price last checked .

Prices and availability may change.